Bloodthirsty Urge Hazard 10

Haunt

Pathfinder Core Rulebook (Second Edition), page 524

Stealth DC 31 (trained)

An object haunted by the echoes of a vicious mind attempts to kill someone who comes near.


Disable Religion DC 29 (master) to exorcise the spirit or Diplomacy DC 31 (expert) to talk it down

Quietus ↩ (death, emotion, fear, illusion, mental, occult); Trigger A creature moves within 10 feet of the haunted object. Effect The haunt takes control of the triggering creature, forcing it to attack itself. The creature must attempt a DC 29 Will save.

Critical Success The target is unaffected.

Success The target makes a Strike against itself and automatically hits; the target also becomes frightened 1.

Failure The target makes a Strike against itself and automatically scores a critical hit; the target also becomes frightened 2.

Critical Failure The target attempts a Fortitude save. If the target succeeds, it is subject to the effects of a failure instead. If the target fails, it is reduced to 0 Hit Points and dies.