Hallucination Powder Trap Hazard 6
MechanicalTrapPathfinder Core Rulebook (Second Edition), page 524
Stealth DC 24 (expert)
A tube of hallucinogenic powder armed with a miniature explosive is connected to a doorknob or similar latch.
Disable Thievery DC 26 (expert) to disable the hammer that strikes the percussion cap
AC 24; Fort +0, Ref +0
Hardness 0, HP 1; Immunities critical hits, object immunities, precision damage
Powder Burst ↩ (mental, poison); Trigger The latch is opened or the tube is broken. Effect The tube explodes, spraying hallucinogenic powder in a 30-foot cone. Any creature in the cone must succeed at a DC 24 Will save or be confused for 1 round and take a –2 status penalty to Perception checks and saves against mental effects for 1d4 hours. On a critical failure, the penalty is instead –4.
