Scythe Blades Hazard 4

MechanicalTrap

Pathfinder Core Rulebook (Second Edition), page 523

Stealth DC 23 (trained)

Two blades, each hidden in a 15-foot-long ceiling groove, are both connected to a trip wire.


Disable Thievery DC 21 (trained) to disable each blade

AC 21; Fort +12, Ref +8

Hardness 11, HP 44 (BT 22); Immunities critical hits, object immunities, precision damage

Falling Scythes ↩ (attack); Trigger The trip wire is pulled or severed. Effect Both blades swing down, each one attacking all creatures under the ceiling grooves.

Melee scythe +17 (deadly 1d12), Damage 2d12+4 slashing; no multiple attack penalty

Reset The trap resets after 15 minutes.