Pathfinder 2e Roleplaying Game

Poisoned Dart Gallery Hazard 8

ComplexMechanicalTrap

Pathfinder Core Rulebook (Second Edition), page 528

Stealth +16 (expert) or DC 31 (master) to notice the control panel

Countless holes to launch poison darts from line a long hallway with a hidden control panel on the far end.


Disable Thievery DC 21 (expert) on the control panel deactivates the trap.

AC 27; Fort +13, Ref +17

Hardness 14; HP 56 (BT 28) to destroy the control panel and disable the trap; Immunities critical hits, object immunities, precision damage

Dart Volley ↩ (attack); Trigger A creature enters the hallway or ends its turn in the hallway. Effect The trap makes a poisoned dart Strike against the triggering creature, then rolls initiative.

Routine (1 action) The trap launches one dart against every creature in the gallery as 1 action. Because it launches darts continuously, the trap can also use the Continuous Barrage free action (see below) to launch darts at each creature during that creature’s turn.

Ranged poisoned dart +21, Damage 3d4 piercing plus flesset poison; no multiple attack penalty

Continuous Barrage ◇ Trigger A creature within the active gallery finishes an action. Effect The trap makes a poisoned dart Strike against the triggering creature.

Flesset Poison (poison); Saving Throw DC 22 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and clumsy 1 (1 round); Stage 2 2d6 poison damage and clumsy 2 (1 round); Stage 3 3d6 poison damage and clumsy 3 (1 round)

Reset The trap deactivates and resets after 1 minute.

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