Browse the rules by chapter

14 rules

Name ▼ Page Description
Treasure 543Alchemical items, magic items, runes, materials and snares.
Alchemical Items 543Alchemical items are not magical.
Armor 555Suits of armor can be crafted from precious materials or infused with magic to grant them abilities exceeding those of typical armor.
Consumables 559This section includes magic items with the consumable trait.
Held Items 572These items need to be held to use them.
Materials 577Most items are made from readily available materials— usually leather, wood, or steel—but some weapons and armor are made from more exotic materials, giving them unique properties and other advantages.
Runes 580Most magic weapons and armor gain their enhancements from potent eldritch runes etched into them.
Shields 586All magic shields are specific items with a wide variety of protective effects, as described in their entries.
Snares 589Snares are small annoyances and simple traps you can create using the Crafting skill if you have the Snare Crafting feat (page 266).
Staves 592A magical staff is an indispensable accessory for an elite spellcaster.
Structures 596These items create structures of significant size, typically by growing from their more manageable, normal forms.
Wands 597Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot.
Weapons 599Weapons can be crafted from precious materials or infused with magic to grant them powerful and unusual abilities.
Worn Items 603This section includes magic items you wear.