Treasure
Pathfinder Core Rulebook (Second Edition), page 543
The alchemical items, magic items, runes, precious materials and snares of the Core Rulebook (chapter 11). How items are invested, activated and read is in the rules: Crafting & Treasure.
- Alchemical Items Alchemical items are not magical.
- Armor Suits of armor can be crafted from precious materials or infused with magic to grant them abilities exceeding those of typical armor.
- Consumables This section includes magic items with the consumable trait.
- Held Items These items need to be held to use them.
- Materials Most items are made from readily available materials— usually leather, wood, or steel—but some weapons and armor are made from more exotic materials, giving them unique properties and other advantages.
- Runes Most magic weapons and armor gain their enhancements from potent eldritch runes etched into them.
- Shields All magic shields are specific items with a wide variety of protective effects, as described in their entries.
- Snares Snares are small annoyances and simple traps you can create using the Crafting skill if you have the Snare Crafting feat (page 266).
- Staves A magical staff is an indispensable accessory for an elite spellcaster.
- Structures These items create structures of significant size, typically by growing from their more manageable, normal forms.
- Wands Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot.
- Weapons Weapons can be crafted from precious materials or infused with magic to grant them powerful and unusual abilities.
- Worn Items This section includes magic items you wear.
