Chapter: Equipment
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- Ancestries [23]
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- Conditions Appendix [44]
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- Equipment [16] ×
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16 rules
| Name ▲ | Page | Description |
|---|---|---|
| Equipment | To make your mark on the world, you’ll need to have the right equipment, including armor, weapons, and other gear. This chapter presents the various equipment that you can purchase during character creation. | |
| Armor | Armor increases your character’s defenses, but some medium or heavy armor can hamper movement. If you want to increase your character’s defense beyond the protection your armor provides, they can use a shield. | |
| Shields | 277 | |
| Weapons | 278 | |
| Adventuring Gear | 287 | |
| Class Kits | 289 | |
| Formulas | 293 | Formulas are instructions for making items with the Craft activity. |
| Services | 294 | The services listed on Table 6–14 describe expenditures for common services and consumables. |
| Cost of Living | 294 | Table 6–16 shows how much it costs to get by. |
| Animals | 294 | The Prices for animals are listed both for renting and for purchasing them outright. |
| Items and Sizes | 295 | The Bulk rules in this chapter are for Small and Medium creatures, as the items are made for creatures of those sizes. |
| Equipment | 271 | To make your mark on the world, you’ll need to have the right equipment, including armor, weapons, and other gear. This chapter presents the various equipment that you can purchase during character creation. |
| Carrying and Using Items | 271 | A character typically has two hands, allowing them to hold an item in each hand or a single two-handed item using both hands. |
| Item Damage | 272 | An item can be broken or destroyed if it takes enough damage. Every item has a Hardness value. Each time an item takes damage, reduce any damage the item takes by its Hardness. |
| Shields | 277 | A shield can increase your character’s defense beyond the protection their armor provides. |
| Weapons | 278 | Most characters in Pathfinder carry weapons, ranging from mighty warhammers to graceful bows to even simple clubs. |
