Browse the rules by chapter

13 rules

Name ▲ Page Description Chapter
Archetypes 219Multiclass archetypes: feats from another class.Archetypes
Alchemist Archetype 220You enjoy tinkering with alchemical formulas and substances in your spare time, and your studies have progressed beyond mere experimentation.Archetypes
Barbarian Archetype 221There’s a rage deep inside you that sometimes breaks loose, granting you some of the might of a barbarian in addition to your other abilities.Archetypes
Bard Archetype 222A muse has called you to dabble in occult lore, allowing you to cast a few spells.Archetypes
Champion Archetype 223You have sworn a solemn oath to your deity, who has granted you champion powers to aid you in your cause.Archetypes
Cleric Archetype 224You are an ordained priest of your deity and have even learned how to cast a few divine spells.Archetypes
Druid Archetype 225You have entered a druidic circle and learned a few of the order’s secrets, granting you primal power.Archetypes
Fighter Archetype 226You have spent time learning the art of warfare, increasing your skill with martial arms and at wearing armor.Archetypes
Monk Archetype 227Monastic training has taught you martial arts and allowed you to hone your mind, body, and spirit to new heights.Archetypes
Ranger Archetype 228You have studied hunting, tracking, and wilderness survival, adding a ranger’s tools to your skill set.Archetypes
Rogue Archetype 229You’ve learned to sneak, steal, and disable traps.Archetypes
Sorcerer Archetype 230You coax the magic power in your blood to manifest, accessing magic others don’t expect you to have.Archetypes
Wizard Archetype 231You have dabbled in the arcane arts and, through discipline and academic study, learned how to cast a few spells.Archetypes