Domains

Pathfinder Core Rulebook (Second Edition), page 441

The following domains are used by the primary deities of Golarion, as listed on pages 437–440.

In this section

  • Ambition You strive to keep up with and outpace the competition.
  • Air You can control winds and the weather.
  • Cities You have powers over urban environments and denizens.
  • Confidence You overcome your fear and project pride.
  • Creation You have divine abilities related to crafting and art.
  • Darkness You operate in the darkness and take away the light.
  • Death You have the power to end lives and destroy undead.
  • Destruction You are a conduit for divine devastation.
  • Dreams You have the power to enter and manipulate dreams.
  • Earth You control soil and stone.
  • Family You aid and protect your family and community more effectively.
  • Fate You see and understand hidden inevitabilities.
  • Fire You control flame.
  • Freedom You liberate yourself and others from shackles and constraints.
  • Healing Your healing magic is particularly potent.
  • Indulgence You feast mightily and can shake off the effects of overindulging.
  • Knowledge You receive divine insights.
  • Luck You’re unnaturally lucky and keep out of harm’s way.
  • Magic You perform the unexpected and inexplicable.
  • Might Your physical power is bolstered by divine strength.
  • Moon You command powers associated with the moon.
  • Nature You hold power over animals and plants.
  • Nightmares You fill minds with horror and dread.
  • Pain You punish those who displease you with the sharp sting of pain.
  • Passion You evoke passion, whether as love or lust.
  • Perfection You strive to perfect your mind, body, and spirit.
  • Protection You ward yourself and others.
  • Secrecy You protect secrets and keep them hidden.
  • Sun You harness the power of the sun and other light sources, and punish undead.
  • Travel You have power over movement and journeys.
  • Trickery You deceive others and cause mischief.
  • Truth You pierce lies and discover the truth.
  • Tyranny You wield power to rule and enslave others.
  • Undeath Your magic carries close ties to the undead.
  • Water You control water and bodies of water.
  • Wealth You hold power over wealth, trade, and treasure.
  • Zeal Your inner fire increases your combat prowess.