Domains
Pathfinder Core Rulebook (Second Edition), page 441
The following domains are used by the primary deities of Golarion, as listed on pages 437–440.
In this section
- Ambition You strive to keep up with and outpace the competition.
- Air You can control winds and the weather.
- Cities You have powers over urban environments and denizens.
- Confidence You overcome your fear and project pride.
- Creation You have divine abilities related to crafting and art.
- Darkness You operate in the darkness and take away the light.
- Death You have the power to end lives and destroy undead.
- Destruction You are a conduit for divine devastation.
- Dreams You have the power to enter and manipulate dreams.
- Earth You control soil and stone.
- Family You aid and protect your family and community more effectively.
- Fate You see and understand hidden inevitabilities.
- Fire You control flame.
- Freedom You liberate yourself and others from shackles and constraints.
- Healing Your healing magic is particularly potent.
- Indulgence You feast mightily and can shake off the effects of overindulging.
- Knowledge You receive divine insights.
- Luck You’re unnaturally lucky and keep out of harm’s way.
- Magic You perform the unexpected and inexplicable.
- Might Your physical power is bolstered by divine strength.
- Moon You command powers associated with the moon.
- Nature You hold power over animals and plants.
- Nightmares You fill minds with horror and dread.
- Pain You punish those who displease you with the sharp sting of pain.
- Passion You evoke passion, whether as love or lust.
- Perfection You strive to perfect your mind, body, and spirit.
- Protection You ward yourself and others.
- Secrecy You protect secrets and keep them hidden.
- Sun You harness the power of the sun and other light sources, and punish undead.
- Travel You have power over movement and journeys.
- Trickery You deceive others and cause mischief.
- Truth You pierce lies and discover the truth.
- Tyranny You wield power to rule and enslave others.
- Undeath Your magic carries close ties to the undead.
- Water You control water and bodies of water.
- Wealth You hold power over wealth, trade, and treasure.
- Zeal Your inner fire increases your combat prowess.
