Treat Disease

Manipulate Downtime

You spend at least 8 hours caring for a diseased creature. Attempt a Medicine check against the disease’s DC. After you attempt to Treat a Disease for a creature, you can’t try again until after that creature’s next save against the disease.

  • Critical Success You grant the creature a +4 circumstance bonus to its next saving throw against the disease.
  • Success You grant the creature a +2 circumstance bonus to its next saving throw against the disease.
  • Critical Failure Your efforts cause the creature to take a –2 circumstance penalty to its next save against the disease.