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- Ancestries [23]
- Archetypes [13]
- Backgrounds [1]
- Basics [4]
- Bestiary [104]
- Classes [41]
- Conditions Appendix [44]
- Crafting & Treasure [4]
- Deities [39]
- Equipment [16]
- Exploration Mode [1]
- Feats [1]
- Game Mastering [54]
- Introduction [22]
- Languages [1]
- License [1]
- Playing the Game [62]
- Skills [47]
- Sources [1]
- Spells [22]
- Treasure [14]
515 rules
| Name ▲ | Page | Description |
|---|---|---|
| Shadow | 289 | The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light. |
| Shark | 291 | Sharks of all shapes and sizes have stalked the oceans, largely unchanged, since primordial times. |
| Sinspawn | 297 | Sinspawn were created by one of seven ancient wizards known collectively as runelords—each of whom embraced and embodied one of seven sins. |
| Skeleton | 298 | Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries. |
| Snake | 302 | Snakes come in an array of forms, from jungle-dwelling constrictors that wrap around their prey to venomous vipers with deadly bites. |
| Spider | 306 | Few everyday vermin inspire as much dread as the infamous spider. |
| Sprite | 308 | Elusive, flighty, and ebullient, sprites are what many villagers first imagine when they hear the terms “fey” or “fairy.” While their dispositions vary from the benevolent grig to the trickster pixie, all sprites share a connection to magic and diminutive size. |
| Troll | 314 | Slavering, cruel, practically invincible brutes: this is the villager’s stock description for the dread monsters known as trolls. |
| Vampire | 320 | Vampires are undead creatures that feed on the blood of the living. |
| Warg | 322 | The warg is an intelligent and malevolent wolf that dwells among goblins, hobgoblins, orcs, and other violent humanoids. |
| Wasp | 324 | While the common wasp poses little threat to a hardy adventurer aside from an uncomfortable sting, a large and aggressive swarm of these territorial insects—to say nothing of their oversized kin—can lay low an entire party of heroes. |
| Werecreature | 329 | Werecreatures are humanoids doomed to transform into animals and animal-humanoid hybrids under the light of the full moon. |
| Wolf | 334 | Wolves roam forests, hills, and other wild lands, where they hunt in packs to beleaguer and surround their prey before going in for the kill. |
| Xulgath | 336 | Reptilian humanoids who live in the uppermost reaches of the Darklands, xulgaths (known as troglodytes to many surface-dwelling folk) often attack intruders in their territory on sight. |
| Zombie | 340 | A zombie’s only desire is to consume the living. |
