Chapter: Bestiary
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- Ancestries [23]
- Archetypes [13]
- Backgrounds [1]
- Basics [4]
- Bestiary [104] ×
- Classes [41]
- Conditions Appendix [44]
- Crafting & Treasure [4]
- Deities [39]
- Equipment [16]
- Exploration Mode [1]
- Feats [1]
- Game Mastering [54]
- Introduction [22]
- Languages [1]
- License [1]
- Playing the Game [62]
- Skills [47]
- Sources [1]
- Spells [22]
- Treasure [14]
104 rules
| Name ▲ | Page | Description |
|---|---|---|
| Werecreature | 329 | Werecreatures are humanoids doomed to transform into animals and animal-humanoid hybrids under the light of the full moon. |
| Wolf | 334 | Wolves roam forests, hills, and other wild lands, where they hunt in packs to beleaguer and surround their prey before going in for the kill. |
| Xulgath | 336 | Reptilian humanoids who live in the uppermost reaches of the Darklands, xulgaths (known as troglodytes to many surface-dwelling folk) often attack intruders in their territory on sight. |
| Zombie | 340 | A zombie’s only desire is to consume the living. |
