Sample Vehicles

Pathfinder Gamemastery Guide (Second Edition), page 177

Presented here is a sample of the many vehicles that can be found throughout Golarion.

Airship

VEHICLE 12

Traits: rare, gargantuan

Price 6,000 gp

Space 90 feet long, 30 feet wide, 60 feet high

Crew 1 pilot, 5 other crew; Passengers 15

Piloting Check Arcana (DC 32), Crafting (DC 32), Nature (DC 32), or Piloting Lore (DC 30)

AC 28; Fort +22

Hardness 20, HP 210 (BT 105); Immunities critical hits, object immunities, precision damage; Weaknesses 15 fire until broken Speed fly 50 feet (alchemical, magical)

Collision 9d10 (DC 30)

Sluggish This vehicle must move twice its length for each 90-degree turn it makes.

Carriage

VEHICLE 2

Traits: large

Price 100 gp

Space 10 feet long, 10 feet wide, 7 feet high

Crew 1 pilot; Passengers 2

Piloting Check Driving Lore (DC 16) or Nature (DC 18 to DC 26, depending on pulling creature)

AC 13; Fort +8

Hardness 5, HP 40 (BT 20); Immunities critical hits, object immunities, precision damage Speed the Speed of the slowest pulling creature (pulled by 2 Large creatures)

Collision 2d8 (DC 16)

Cart

VEHICLE 0

Traits: large

Price 3 gp

Space 10 feet long, 5 feet wide, 4 feet high

Crew 1 pilot; Passengers 1

Piloting Check Driving Lore (DC 14) or Nature (DC 16 to DC 24, depending on pulling creature)

AC 10; Fort +6

Hardness 5, HP 14 (BT 7); Immunities critical hits, object immunities, precision damage Speed the Speed of the pulling creature (pulled by 1 Large creature)

Collision 1d10 (DC 14)

Chariot, Heavy

VEHICLE 3

Traits: large

Price 150 gp Space 10 feet long, 10 feet wide, 4 feet high Crew 1 pilot; Passengers 3 Piloting Check Driving Lore (DC 18) or Nature (DC 20 to DC 28, depending on pulling creature)

AC 14; Fort +9 Hardness 5, HP 40 (BT 20); Immunities critical hits, object immunities, precision damage Speed the Speed of the slowest pulling creature (pulled by 2 Large creatures)

Collision 2d10 (DC 18)

Chariot, Light

VEHICLE 0

Traits: large

Price 10 gp Space 5 feet long, 5 feet wide, 4 feet high Crew 1 pilot Piloting Check Driving Lore (DC 14) or Nature (DC 16 to DC 24, depending on pulling creature)

AC 10; Fort +6

Hardness 5, HP 14 (BT 7); Immunities critical hits, object immunities, precision damage Speed the Speed of the pulling creature (pulled by 1 Large creature)

Collision 1d12 (DC 14)

Galley

VEHICLE 10

Traits: gargantuan

Price 3,000 gp

Space 130 feet long, 20 feet wide, 25 feet high

Crew 1 pilot, 20 rowers; Passengers 6

Piloting Check Sailing Lore (DC 27), Diplomacy (DC 29), or Intimidation (DC 29)

AC 25; Fort +19

Hardness 15, HP 170 (BT 85); Immunities critical hits, object immunities, precision damage; Weaknesses 15 fire until broken Speed swim 30 feet (rowed, wind)

Collision 7d10 (DC 27)

Maneuverable With a full complement of skilled rowers, a rowed galley can turn swiftly, turn in place, and even row backwards. Each 90-degree turn made in less than a vehicle length costs 5 extra feet of movement. It can row backwards no faster than half its speed, and it can’t turn while rowing backwards.

Glider

VEHICLE 0

Traits: uncommon, large

Price 15 gp

Space 5 long, 10 feet wide, 2 feet high

Crew 1 pilot Piloting Check Piloting Lore (DC 14) or Nature (DC 16)

AC 10; Fort +6

Hardness 0, HP 16 (BT 8); Immunities critical hits, object immunities, precision damage; Weaknesses 5 fire Speed fly 25 feet (wind)

Collision 2d4 (DC 14)

Starting Drop The only way to launch a glider is to jump off a steep incline with favorable wind conditions. The glider is uncontrolled and falls 60 feet each round until the pilot successfully Takes Control. If the glider hits the ground before the pilot successfully Takes Control, the pilot and the glider each take falling damage.

Rowboat

VEHICLE 0

Traits: medium

Price 15 gp

Space 10 feet long, 5 feet wide, 3 feet high

Crew 1 pilot; Passengers 2

Piloting Check Athletics (DC 16) or Sailing Lore (DC 14)

AC 10; Fort +6

Hardness 5, HP 16 (BT 8); Immunities critical hits, object immunities, precision damage Speed swim 20 feet (rowed)

Collision 2d4 (DC 14)

Portaged The rowboat can be carried overland by 2 Medium creatures or 1 Large creature. Those creatures are encumbered when doing so.

Sailing Ship

VEHICLE 9

Traits: gargantuan

Price 2,000 gp

Space 75 feet long, 20 feet wide, 25 feet high

Crew 1 pilot, 8 crew; Passengers 10

Piloting Check Sailing Lore (DC 26), Diplomacy (DC 28), or Intimidation (DC 28)

AC 23; Fort +18

Hardness 15, HP 150 (BT 75); Immunities critical hits, object immunities, precision damage; Weaknesses 15 fire until broken Speed swim 40 feet (wind)

Collision 6d10 (DC 26)

Sluggish This vehicle must move twice its length for each 90-degree turn it makes.

Sleigh

VEHICLE 1

Traits: large

Price 50 gp

Space 10 feet long, 5 feet wide, 4 feet high

Crew 1 pilot; Passengers 1

Piloting Check Driving Lore (DC 15) or Nature (DC 17 to DC 25, depending on pulling creature)

AC 11; Fort +7

Hardness 5, HP 18 (BT 9); Immunities critical hits, object immunities, precision damage Speed the Speed of the slowest pulling creature (pulled by 2 Large creatures or 6 Medium creatures)

Collision 2d6 (DC 15)

Ice Traverser Ice and snow are not difficult terrain to a sleigh, but all other terrains are difficult terrain for it.

Sluggish This vehicle must move twice its length for each 90-degree turn it makes.

Steam Giant

VEHICLE 14

Traits: rare, huge

Price 12,500 gp

Space 20 feet long, 20 feet wide, 25 feet high

Crew 1 pilot, 3 crew; Passengers 4

Piloting Check Driving Lore (DC 32) or Crafting (DC 34)

AC 33; Fort +28

Hardness 20, HP 200 (BT 100); Immunities critical hits, object immunities, precision damage

Speed 20 feet (alchemical)

Collision 10d10 (DC 29)

Flame Jet ◆◆◆ (fire) Two crew members each perform a 3-action activity on their turn to produce a gout of flames that erupts at the end of the second character’s turn from any corner of any space the steam giant occupies. The flames deal 6d8 fire damage to each creature in a 30-foot cone (DC 32 basic Reflex save). The flame jet stops working if the steam giant is broken.

Wagon

VEHICLE 1

Traits: large

Price 25 gp

Space 10 feet long, 10 feet wide, 7 feet high

Crew 1 pilot; Passengers 2

Piloting Check Driving Lore (DC 15) or Nature (DC 17 to DC 25, depending on the pulling creature)

AC 11; Fort +7

Hardness 5, HP 18 (BT 9); Immunities critical hits, object immunities, precision damage Speed the Speed of the slowest pulling creature (pulled by 2 Large creatures)

Collision 2d6 (DC 15)