Vehicles

Pathfinder Gamemastery Guide (Second Edition), page 174

A villain on the run steals a carriage and sends the characters on a chase through the city, or the characters find an ancient airship and decide to take it for a spin. Whatever the case, if vehicles are common throughout your world, they’re likely to come up in your game. This section provides the tools you’ll need when that happens.

Vehicles can play many roles in a game. They might simply be the means by which the party travels from one location to another, determining only the Price to be paid for passage. But a caravan wagon that gets attacked becomes part of an encounter. In a pirate campaign, the ship is both the party’s home and its primary weapon.

The majority of the rules in this section are for using vehicles in encounters, but vehicles are also useful during exploration and even downtime play.

In this section

  • Vehicle Basics Ultimately, vehicles are objects. They have object immunities (Core Rulebook 273), and they can’t act. In addition to the statistics most objects have, vehicles have several additional statistics and abilities.
  • Piloting a Vehicle In encounter mode, a vehicle moves on its pilot’s turn, and the pilot must use their actions to control it.
  • Vehicle Statistics Vehicles can be as simple as a farmer’s cart, or as large and complex as an airship. Whatever the size or complexity of a vehicle, it uses the following stat block format.
  • Sample Vehicles Presented here is a sample of the many vehicles that can be found throughout Golarion.