Gozreh (N) Deity

Pathfinder Core Rulebook (Second Edition), page 438

A deity of two aspects, known as the Wind and the Waves, Gozreh rules over nature, the sea, and weather. Gozreh is popular with druids and those who seek to preserve the wilds.

Edicts cherish, protect, and respect nature in all its forms

Anathema bring civilization to intrude on the wild, create undead, despoil areas of natural beauty

Follower Alignments NG, LN, N, CN, NE

Devotee Benefits

Divine Font heal; Divine Skill Survival; Favored Weapon trident

Domains air, nature, travel, water

Cleric Spells 1st: gust of wind, 3rd: lightning bolt, 5th: control water