Swordmaster
Pathfinder Lost Omens Character Guide (Second Edition), page 115
Though the ultimate goal of the Pathfinder society is to learn, knowledge cannot be spread if those who discover it fail to come back alive. The Master of Swords teaches recruits to survive, to defend other Pathfinders, and to defeat the Society’s enemies. The swordmaster embodies these skills, focusing on practicality and ignoring ideals or methods that interfere with their ability to overcome any challenge.
Swordmaster Dedication
Level 6
Uncommon Archetype DedicationPrerequisites: Strength, Dexterity, or Constitution 14; member of the Pathfinder
Society affiliated with the School of Swords Your Swords training taught you to never lose hold of your weapon. You gain a +2 circumstance bonus to your Reflex DC when foes attempt to Disarm you. If you have the Deft Cooperation feat (Lost Omens World Guide 23) and critically succeed on a check to Aid an ally’s attack roll or skill check, you gain a +2 circumstance bonus from Deft Cooperation (instead of a +1 bonus) the first time you attempt an attack roll or attempt a skill check where the bonus would apply.
Special You cannot select another dedication feat until you have gained two other feats from the Swordmaster archetype.
Harrying Strike
Level 10
Archetype Attack PressPrerequisites: Swordmaster Dedication (see above)
Your attack prevents a foe from pursuing your allies. Make a melee Strike, adding the following effects in addition to the normal effects of the Strike.
Critical Success The target takes a –15-foot status penalty to its Speeds until the start of your next turn.
Success The target takes a –10-foot status penalty to its Speeds until the start of your next turn.
Failure The target takes a –5-foot status penalty to its Speeds until the start of your next turn.
Shoulder Catastrophe
Level 12
ArchetypePrerequisites: Swordmaster Dedication (see above)
Trigger: An enemy critically succeeds at a Strike against an adjacent ally.
You’ve trained to protect your allies by diverting the worst attacks to yourself. The enemy doesn’t double the damage from the triggering Strike but instead applies the normal damage to both you and your ally. Both of you take any effects that would happen on a hit that dealt damage, such as poison, but neither of you are subject to any effects that would happen only on a critical success.
Death’s Door
Level 14
ArchetypePrerequisites: Swordmaster Dedication (see above)
Trigger: You take damage that would reduce you to 0 Hit Points.
You continue to fight when others would fall. Just before taking the triggering damage, you gain temporary Hit Points equal to twice your level. If you have Hit Points remaining after gaining these temporary Hit Points, you aren’t knocked unconscious, nor do you suffer the other effects of being reduced to 0 Hit Points. Any temporary Hit Points that remain after applying the damage last for up to 4 rounds.
