Spellmaster
Pathfinder Lost Omens Character Guide (Second Edition), page 114
Those who train under the Master of Spells concern themselves with all matters related to magic. Though not all members of the School of Spells are spellcasters, those who would become Spellmasters of the highest rank and influence have at least some spellcasting capabilities.
Spellmaster Dedication
Level 6
Uncommon Archetype DedicationPrerequisites: Intelligence, Wisdom, or Charisma 14; ability to cast focus spells; member of the Pathfinder Society affiliated with the School of Spells
As a Spellmaster, you are adept at identifying magic. You gain a +2 circumstance bonus when you Identify Magic with a skill in which you are trained or better. If you have the Wayfinder Resonance Tinkerer feat (Lost Omens World Guide 23), you can change the cantrip you chose for that feat each day during your daily preparations.
Special You cannot select another dedication feat until you have gained two other feats from the Spellmaster archetype.
Surreptitious Spellcaster
Level 8
ArchetypePrerequisites: Spellmaster Dedication (see above)
You’ve learned that it pays for a Pathfinder to be able to cast spells without being noticed. You gain the Conceal Spell wizard class feat (Pathfinder Core Rulebook 210), though it’s not a wizard feat for you. You also gain a +2 circumstance bonus to Stealth checks to Conceal a Spell and to Deception checks to conceal verbal components.
Ward Casting
Level 10
ArchetypePrerequisites: Spellmaster Dedication (see above), Steady Spellcasting
Trigger: You attempt a flat check for Steady Spellcasting, but you haven’t rolled yet.
You carefully ward your spell by drawing from a mantle of magical energy you prepared to protect your casting, increasing your chance of retaining the spell. You reduce the DC of the flat check for Steady Spellcasting from 15 to 10.
Spellmaster’s Resilience
Level 12
ArchetypePrerequisites: Spellmaster Dedication (see above)
Your experience with a specific type of harmful magic makes you more resistant to it. Choose a magical tradition (arcane, divine, occult, or primal). You gain a +1 circumstance bonus to saving throws against spells and effects with that tradition’s trait and resistance 5 to all damage from spells and effects with that tradition’s trait. The effect must have actually been cast or created with that tradition, rather than simply being on that tradition’s spell list.
Absorb Spell
Level 14
ArchetypePrerequisites: Spellmaster Dedication (see above), spell repertoire or ability to prepare spells
Trigger: You critically succeed at a saving throw against a foe’s spell, and that spell is of a level you can normally cast.
You absorb a spell and store it in your body. If you are a spontaneous spellcaster, you can cast the triggering spell once during the next 10 minutes, even if it’s not on your spell list as if it were in your repertoire. If you are a prepared spellcaster, you can replace one of your prepared spells of the same level with the absorbed spell, but you must cast the absorbed spell within 10 minutes or you lose that spell slot for the day. You cast the spell at the same spell level as the spell you absorbed, but the spell is of your magical tradition and uses your spell DC, spell attack roll, and other statistics to determine its effects.
