Stunning Snare Item 12

ConsumableMechanicalSnareTrap

Pathfinder Core Rulebook (Second Edition), page 591

Category Snares; Price 320 gp


You rig a snare to disorient a creature with a quick bash, leaving it with little ability to defend itself. The trap deals 6d6 bludgeoning damage to the first creature to enter its square; that creature must attempt a DC 31 Reflex save.

Critical Success The creature is unaffected.

Success The creature takes half damage and is flat-footed for 1 round and stunned 1.

Failure The creature takes full damage and is flat-footed for 1 round and stunned 2.

Critical Failure The creature takes double damage and is flat-footed for 1 minute and stunned 4.