Disrupting Item 5

MagicalNecromancy

Pathfinder Core Rulebook (Second Edition), page 584

Category Runes; Price 150 gp; Usage etched onto a melee weapon


A disrupting weapon pulses with positive energy, dealing an extra 1d6 positive damage to undead. On a critical hit, the undead is also enfeebled 1 until the end of your next turn.

Type disrupting; Level 5; Price 150 gp

Type greater disrupting; Level 14 (uncommon), Price 4,300 gp

Increase the extra damage to 2d6. On a critical hit, instead of being enfeebled 1, the undead creature must attempt a DC 34 Fortitude save with the following effects. This is an incapacitation effect.

Critical Success It’s enfeebled 1 until the end of your next turn.

Success It’s enfeebled 2 until the end of your next turn.

Failure It’s enfeebled 3 until the end of your next turn.

Critical Failure It’s destroyed.