Disrupting Item 5
MagicalNecromancyPathfinder Core Rulebook (Second Edition), page 584
Category Runes; Price 150 gp; Usage etched onto a melee weapon
A disrupting weapon pulses with positive energy, dealing an extra 1d6 positive damage to undead. On a critical hit, the undead is also enfeebled 1 until the end of your next turn.
Type disrupting; Level 5; Price 150 gp
Type greater disrupting; Level 14 (uncommon), Price 4,300 gp
Increase the extra damage to 2d6. On a critical hit, instead of being enfeebled 1, the undead creature must attempt a DC 34 Fortitude save with the following effects. This is an incapacitation effect.
Critical Success It’s enfeebled 1 until the end of your next turn.
Success It’s enfeebled 2 until the end of your next turn.
Failure It’s enfeebled 3 until the end of your next turn.
Critical Failure It’s destroyed.
