Rod of Wonder Item 8

RareChaoticEvocationMagical

Pathfinder Core Rulebook (Second Edition), page 575

Category Held Items; Price 465 gp; Usage held in 1 hand; Bulk L


This peculiar rod is strange and unpredictable. Each time it is activated, it produces one of a variety of effects at random.

Activate ◆◆ command, Interact; Effect Choose a creature within 60 feet and roll d% on the table below to determine the rod’s effect. If an entry lists only a spell name, the rod casts that spell at its lowest level. You make any decisions for a spell cast by the rod unless otherwise indicated, except that it must target the creature you chose, or the creature you chose must be the center of the spell’s area, if it has an area but no targets. If the spell’s range is less than 60 feet, increase the range to 60 feet. Any spell DC required is DC 27, and any spell attack roll required is +17. If the rod casts a spell on you, you don’t get a saving throw or other defense against it. Once activated, the rod can’t be activated again for 1d4 hours.

D% Wondrous Effect
1–3 Leaves grow from the target; they last 24 hours
4–8 Darkness
9 Summon a giant stag beetle (5th-level summon animal; Pathfinder Bestiary 41)
10–13 A stream of 600 large and colorful butterflies pours forth, fluttering in a 20-foot burst for 2 rounds; creatures are blinded while in the cloud of butterflies
14–15 All the target’s weapons animate with the effects of the dancing rune
16–25 Lightning bolt
26–29 Grass grows in a 60-foot cone in front of the rod, or existing grass grows at 10 × normal rate
30 Target turns blue, green, or purple with an unlimited duration
31 Summon an elephant (6th-level summon animal; Pathfinder Bestiary 154)
32–34 Heavy rain falls in a 60-foot radius around you for 1 round
35–38 Stinking cloud
39 Summon an ineffective mouse (1st-level summon animal)
40–42 Vibrant pattern, with a 1-round duration
43–44 The rod casts mirror image on you
45–46 Gust of wind
47–48 The non-living, unattended object closest to the target (up to 30 cubic feet in size) turns ethereal for an unlimited duration
49–53 Slow
54 You turn blue, green, or purple with an unlimited duration
55–59 The rod casts pest form on you, lasting 1d4 rounds
60–61 1d4 × 10 gems, each worth 1 sp, shoot from the rod,
dealing 1 piercing damage to each creature in a
15-foot cone

62 Sleep, with a 100-foot burst 63–72 Fireball 73–77 Mind reading 78–80 Roll again; the target believes you created the effect of the second roll 81–84 Enlarge 85–87 Target is coated in nectar, making it clumsy 1 for 1 round 88–92 Faerie fire 93–97 The rod casts invisibility on you 98–100 The rod casts shrink on you, lasting 1 day