Viper Arrow Item 4

ConjurationConsumableMagical

Pathfinder Core Rulebook (Second Edition), page 561

Category Consumables; Price 17 gp


Ammunition arrow

Activate ◆ command

The shaft of this arrow is covered in fine green scales, and its iron head comes to a pair of points almost like fangs. After an activated viper arrow hits a target, the arrow transforms into a viper (Pathfinder Bestiary 302). The target is affected by the viper’s poison, as if it had been bitten. The viper then lands in an open space adjacent to the target.

The viper has the summoned trait and acts at the end of your turn, even though you didn’t use the Sustain a Spell action. It is under the GM’s control, but it generally attacks the creature the arrow struck. The viper vanishes after 1 minute or when slain.

Craft Requirements Supply one casting of summon animal.