Unholy Water Item 1
ConsumableDivineEvilSplashPathfinder Core Rulebook (Second Edition), page 571
Category Consumables; Price 3 gp; Usage held in 1 hand; Bulk L
Activate ◆ Strike
An evil deity’s malice lies within this vial of water. You activate a vial of unholy water by throwing it as a Strike. It’s a simple thrown weapon with a range increment of 20 feet. Unlike an alchemical bomb, it doesn’t add the manipulate trait to the attack made with it.
Unholy water deals 1d6 evil damage and 1 evil splash damage. It damages only celestials and creatures that have a weakness to evil damage.
