Spellstrike Ammunition Item 3
ConsumableMagicalTransmutationPathfinder Core Rulebook (Second Edition), page 560
Category Consumables; Price 12 gp
Ammunition any
Activate ◆◆Cast a Spell
Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell into the ammunition. The spell must be of a spell level the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn’t a valid target for the spell, the spell is lost.
The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC.
The maximum level of spell the ammunition can hold determines its item level and Price.
Type I; Level 3; Price 12 gp; Maximum Spell Level 1st
Type II; Level 5; Price 30 gp; Maximum Spell Level 2nd
Type III; Level 7; Price 70 gp; Maximum Spell Level 3rd
Type IV; Level 9; Price 150 gp; Maximum Spell Level 4th
Type V; Level 11; Price 300 gp; Maximum Spell Level 5th
Type VI; Level 13; Price 600 gp; Maximum Spell Level 6th
Type VII; Level 15; Price 1,300 gp; Maximum Spell Level 7th
Type VIII; Level 17; Price 3,000 gp; Maximum Spell Level 8th
Type IX; Level 19; Price 8,000 gp; Maximum Spell Level 9th
