Warped Terrain Focus 1

UncommonIllusionVisualWizard

Pathfinder Core Rulebook (Second Edition), page 407

Cast ◆ to ◆◆◆ somatic, verbal

Range 60 feet; Area 5-foot burst or more

Duration 1 minute


You create illusory hazards that cover all surfaces in the area (typically the ground). Any creature moving through the illusion treats the squares as difficult terrain. A creature can attempt to disbelieve the effect as normal after using a Seek action or otherwise spending actions interacting with the illusion. If it successfully disbelieves, it ignores the effect for the remaining duration. For each additional action you use casting the spell, the burst’s radius increases by 5 feet, to a maximum of 10 extra feet for 3 actions.

Heightened (4th) You can make the illusion appear in the air rather than on a surface, causing it to function as difficult terrain for flying creatures.

Creature Level Spell Level Required Cost
–1 or 0 2 15 gp
1 2 60 gp
2 3 105 gp
3 3 180 gp
4 4 300 gp
5 4 480 gp
6 5 750 gp
7 5 1,080 gp
8 6 1,500 gp
9 6 2,100 gp
10 7 3,000 gp
11 7 4,200 gp
12 8 6,000 gp
13 8 9,000 gp
14 9 13,500 gp
15 9 19,500 gp
16 10 30,000 gp
17 10 45,000 gp

Critical Success You gain a +2 circumstance bonus to the primary check.

Success No bonus or penalty.

Failure You take a –4 circumstance penalty to the primary check.

Critical Failure As failure, and you reduce the degree of success of the primary skill check by one step.