Warped Terrain Focus 1
UncommonIllusionVisualWizardPathfinder Core Rulebook (Second Edition), page 407
Cast ◆ to ◆◆◆ somatic, verbal
Range 60 feet; Area 5-foot burst or more
Duration 1 minute
You create illusory hazards that cover all surfaces in the area (typically the ground). Any creature moving through the illusion treats the squares as difficult terrain. A creature can attempt to disbelieve the effect as normal after using a Seek action or otherwise spending actions interacting with the illusion. If it successfully disbelieves, it ignores the effect for the remaining duration. For each additional action you use casting the spell, the burst’s radius increases by 5 feet, to a maximum of 10 extra feet for 3 actions.
Heightened (4th) You can make the illusion appear in the air rather than on a surface, causing it to function as difficult terrain for flying creatures.
| Creature Level | Spell Level Required | Cost |
|---|---|---|
| –1 or 0 | 2 | 15 gp |
| 1 | 2 | 60 gp |
| 2 | 3 | 105 gp |
| 3 | 3 | 180 gp |
| 4 | 4 | 300 gp |
| 5 | 4 | 480 gp |
| 6 | 5 | 750 gp |
| 7 | 5 1,080 gp | |
| 8 | 6 1,500 gp | |
| 9 | 6 2,100 gp | |
| 10 | 7 3,000 gp | |
| 11 | 7 4,200 gp | |
| 12 | 8 6,000 gp | |
| 13 | 8 9,000 gp | |
| 14 | 9 13,500 gp | |
| 15 | 9 19,500 gp | |
| 16 | 10 30,000 gp | |
| 17 | 10 45,000 gp |
Critical Success You gain a +2 circumstance bonus to the primary check.
Success No bonus or penalty.
Failure You take a –4 circumstance penalty to the primary check.
Critical Failure As failure, and you reduce the degree of success of the primary skill check by one step.
