Waking Nightmare Focus 1

UncommonClericEmotionEnchantmentFearMental

Pathfinder Core Rulebook (Second Edition), page 399

Domain nightmares

Cast ◆◆ somatic, verbal

Range 30 feet; Targets 1 creature

Saving Throw Will; Duration varies


You fill the creature’s mind with a terrifying vision out of its nightmares. The target must attempt a Will save.

Critical Success The target is unaffected.

Success The target is frightened 1.

Failure The target is frightened 2.

Critical Failure The target is frightened 3. If the target is unconscious when you Cast this Spell on it, it immediately wakes up before attempting its save, and if it fails its save, it gains the fleeing condition for 1 round in addition to the effects noted above.