Harm Spell 1
NecromancyNegativePathfinder Core Rulebook (Second Edition), page 343
Traditions divine
Cast ◆ to ◆◆◆
Range varies; Targets 1 living creature or 1 willing undead creature
You channel negative energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 negative damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.
◆ (somatic) The spell has a range of touch.
◆◆ (verbal, somatic) The spell has a range of 30 feet. If you’re healing an undead creature, increase the Hit Points restored by 8.
◆◆◆ (material, verbal, somatic) You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the area.
Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.
