Saga Lands
Pathfinder Lost Omens World Guide (Second Edition), page 108
TIMELINE
–5293 ar Thassilon is destroyed in Earthfall, and the runelords retreat from the world.
–473 ar
Linnorm King Ulvass makes the sea voyage to Arcadia and establishes Valenhall there as an earthly paradise.
1975 ar
Ulfen longships raid heavily along the west coast of Avistan, devastating coastal settlements in what is now Cheliax.
3313 ar
Baba Yaga comes to Golarion, humiliates the Linnorm Kingdoms by driving the Ulfen residents from a portion of their ancestral lands, and founds Irrisen in that region. 4407 ar
Cheliax founds the city of Korvosa in southern Varisia. 4507 ar
Chelish soldiers force the Shoanti out of the lowlands and up to the Cinderlands.
4584 ar
Settlers from Korvosa, fed up with Cheliax’s influence over Korvosa, travel west and found Magnimar.
4608 ar
In the wake of the dawn of the Age of Lost Omens, thousands abandon Korvosa for Magnimar.
4613 ar
Elvanna becomes queen of Irrisen.
4682 ar
Queen Domina of Korvosa convinces the Hellknight Order of the Nail to relocate to her city’s hinterlands.
4702 ar
Runelord Karzoug awakens and begins to gather his power.
4704 ar
White Estrid defeats the linnorm Boiltongue and recruits it rather than slaying it to prove her strength.
4707 ar
Runelord Karzoug is defeated by a group of adventurers; word of Thassilon’s mysteries begins to spread throughout the Inner Sea region.
4708 ar
King Eodred perishes, leaving Korvosa in the hands of Queen Ileosa, whose harsh rule brings about a time of plague and cruelty. The northwestern reaches of Avistan boast vast woodlands, towering mountain ranges, sweeping deserts and tundra, and sprawling swamplands, yet not all is wilderness. Kingdoms, clans, and free cities alike can be found throughout this far-flung stretch of the Inner Sea region, each with its own traditions and legends. Indeed, the stories that come from this part of the world truly are the stuff of legends, as one might expect of a region known as the Saga Lands.
The story of the Saga Lands begins well before Earthfall, when a band of exiles from the ancient nation of Azlant fled eastward and gathered here. Under the leadership of a man named Xin, these exiles founded the empire of Thassilon, which swiftly grew in power. It wasn’t long before Xin’s self-appointed governors, seven specialized wizards known collectively as runelords, turned against their king and assassinated him. The runelords then each seized control of one of Thassilon’s nations, and in time they came to view each other as enemies. They enslaved giants to build staggering monuments, commanded dragons and monsters as specialized heroes and guardians, and ruled cruelly over the Varisian and Shoanti people whose land the runelords had claimed to build their empire.
When Earthfall came, it devastated Thassilon as it did other parts of Golarion, yet the runelords had foreseen the looming catastrophe. Each developed their own solution to escape death from the apocalypse, but none of them appreciated the magnitude of the coming devastation. Though they had hoped to emerge from their shelters in the aftermath, they instead remained locked away for millennia, neither alive nor dead.
In time, the legacy of Thassilon faded, and the rule of the runelords was remembered in oral traditions as something more akin to parable than actual history. The lands once dominated by the runelords were reduced to wilderness in which the survivors from Earthfall built up their own societies, while explorers and settlers from southern regions constructed cities over the ancient ruins. Today these lands host a wide range of peoples and cultures. In the Lands of the Linnorm Kings, the right to rule and lead raids is determined by one’s ability to defeat a powerful linnorm dragon in combat. East of this, in the nation of Irrisen, generations of witches descended from a legend hold the reins of rule, and winter is a constant presence. The Realm of the Mammoth Lords occupies the northeastern portion of the Saga Lands, past the reaches of the ancient Thassilonian empire, and is home to valiant warriors who ride megafauna into battle. In the southern extent, the frontier realm known as Varisia, once the heart of Thassilon itself, has seen new sagas to rival any that have come before.
In recent years, Varisia and Irrisen alike have seen tumult and change. In Irrisen, the cycle of rule by a cabal of winter witches has been disrupted, and none can say where the land’s new queen aims to take her country. Meanwhile, Varisia has witnessed the rise of Thassilon’s runelords from the forgotten past. Heroes stepped in to first defeat one runelord, and then most of the other runelords who followed.
In this section
- Irrisen The nation of Irrisen is known throughout the Inner Sea region as a land of magic and wonder, an enchanted place where winter is constant, wild animals can talk, and mysterious spellcasters known as the winter witches…
- Lands of the Linnorm Kings As in so many other regions along the northern edge of Avistan, life is hard for the people of the Lands of the Linnorm Kings.
- New Thassilon Runelord Karzoug was the first of Thassilon’s seven runelords to wake after thousands of years in stasis, trapped just beyond the borders of reality until an unwitting stone giant wizard set in motion the process…
- Realm of the Mammoth Lords The hearty folk of the Realm of the Mammoth Lords are surrounded by upheaval.
- Varisia While the other realms of the Saga Lands may have longer histories as established nations, the stories of recent years have catapulted the wilder reaches of Varisia into modern awareness.
