Impossible Lands

Pathfinder Lost Omens World Guide (Second Edition), page 72

TIMELINE

–3000 ar Osirion reaches the height of its prosperity under the reign of the god-kings.

–1498 to A union of four god- –1431 ar

kings known as the Four Pharaohs of Ascension reign during the Second Age of Osirion’s empire.

–929 ar

Osirion cedes control of its southernmost colony to the necromancer Geb.

–892 ar

The nations of Nex and Geb go to war.

149 ar

Geb’s mystics blight the landscape of Nex, rendering all but the kingdom’s cities virtually uninhabitable.

166 ar

The Archmage Nex unsuccessfully launches a siege against Absalom, erecting the mile-tall Spire of Nex in the Cairnlands.

253 ar

Nex assumes control of the Isle of Jalmeray.

563 ar

Khiben-Sald, the legendary Maharajah of Vudra, spends a decade on the Isle of Jalmeray, bringing Vudrani culture to the Inner Sea.

576 ar

Nex vanishes from his capital in Quantium during a Gebbite attack that kills thousands of people.

632 ar

A despairing Geb attempts to escape Golarion in an act of ritual suicide, but soon returns as a ghost.

2822 ar

Vudrani rajahs wrest control of Jalmeray from the decadent Arclords of Nex. 3890 ar

Geb abducts Arazni’s corpse from the Knights of Ozem, reanimates her as a lich, and forces her to become his queen.

4329 ar

Geb petrifies the invading army of the Pirate Queen Mastrien Slash, creating the Field of Maidens.

4588 ar

Alkenstar, fleeing persecution from Nex, enters the Mana Wastes and discovers the ruins of Dongun Hold.

4601 ar

The Duchy of Alkenstar is The independent kingdoms of Garund’s so-called Impossible Lands trace their histories back millennia. Even today the region’s sparkling cities, breathtaking monuments, and arcane accomplishments seem rooted in some distant epoch when miracles were commonplace and legendary monsters walked alongside heroes bound for grand destinies. In prehistoric times, the region fell under the domain of a vast cyclops empire, whose megalithic ruins and broad, half-buried causeways hint at a grandeur seldom matched in the present day. Long after Earthfall toppled these monuments and reduced their builders into scattered, survivalist masses, armies of the god-kings of Osirion established cities and colonies amid the ruins. Pharaonic legions brought an end to older human empires like the Jistka Imperium and the Tekritanin League along Garund’s northwestern coast. They also conquered many of the scattered indigenous peoples of the continent’s east coast, whether through pacification or subjugation, greatly extending the borders of their kingdom. Over millennia, the power of Osirion faded, and the weakened pharaohs cut off all contact with their distant colonies, leaving these nations to develop as independent kingdoms.

The history of the Impossible Lands has been dominated by two of the region’s most powerful nations—both of which take their names from their respective immortal wizard-king founders, Geb and Nex. The two kingdoms clashed thousands of years ago in a devastating, centuries-long arcane war that warped the fabric of the continent itself. The most obvious scar of this conflict is the twisted wasteland that lies between them, a gnarled landscape of magic-warped terrain ravaged by arcane storms known as the Mana Wastes. From nightmare beasts born of the Fleshforges of Nex to the countless undead making up the populace of Geb, the region remains stained with the hubris of these two mages, and the thought of their lands once having been free from Nex and Geb’s tyranny seems more fable than fact to the people caught in their wake.

Despite this tumultuous history, the realms of Nex, Geb, and Jalmeray, along with the city-state of Alkenstar, count themselves among the mightiest and most fantastical nations in all the lands of the Inner Sea. Nex, who remains one of the most powerful and influential archmages Golarion has ever known, set the archetype for the Impossible Lands. Over the millennia of his immortal existence, he has taken control of the city-states of Quantium, Ecanus, and Oenopion, lavishing arcane innovations and architectural marvels upon them. Nex’s hated enemy, the equally ancient ghost necromancer Geb, rules a cosmopolitan, prosperous nation that would be considered among Garund’s wealthiest and most promising kingdoms, if not for the fact that most of its inhabitants are undead monstrosities who willingly followed their baleful leader into eternity to serve his dark designs forever. Off the coast, the lush isle of Jalmeray is a portal to western Casmaron, offering a slice of culture from distant Vudra on the doorstep of the Inner Sea. Monks from all over the world flock to the isle to hone their bodies and minds, following esoteric traditions handed down in antiquity by otherworldly spirits. Like Nex and Geb before them, these stalwarts intend through great effort and even greater creations to transcend the limits of the ordinary world—a task suited for nowhere else but the Impossible Lands.

In this section

  • Alkenstar The arcane wars between Nex and Geb were not kind to the surrounding regions, often reducing their captured territories to blasted wastelands where warped radiation prevented all magic from functioning.
  • Geb Three hundred years after the fall of Osirion’s famed Four Pharaohs of Ascension, the pious tyrant Kenaton brought a semblance of stability to the declining empire, scouring Osirion of enemies and renewing the empire’s…
  • Jalmeray The island nation of Jalmeray was once the domain of legendary Vudrani Maharajah Khiben-Sald. Once a favored
  • Mana Wastes The warped wasteland between Nex and Geb bears the indelible scars of 14 centuries of arcane conflict.
  • Nex The archmage Nex, an avid arcanist determined to make his mark in a world newly filled with opportunity, arose in the centuries following Osirion’s withdrawal from its imperial holdings in eastern Garund.