Foreign Quarter

Pathfinder Lost Omens World Guide (Second Edition), page 16

Absalom’s Foreign Quarter boasts whole neighborhoods that take on the character of distant lands. Taverns, hostels, and inns crowd the streets nearest the district’s largest thoroughfares, attracting those who come to Absalom by road or by sea to rest a while among cordial strangers chattering in a symphony of languages. Foremost among the district’s attractions is the Irorium, an immense coliseum that hosts gladiatorial combats, mock sea-battles, religious festivals, historical pageants, and more. The largest open-air arena on the Inner Sea, the Irorium boasts multiple public battles each day, and its gladiators count themselves among the city’s most influential celebrities. The imposing structure takes its name from Irori, and that deity’s clergy administers an influential temple and fighting college in the arena’s understructure that draws combatants from all over Golarion.

Not far from the arena is the Grand Lodge of Absalom, the worldwide headquarters for the Pathfinder Society adventurer’s guild. Beyond a massive gate bearing the Glyph of the Open Road lie seven ancient fortresses, each with its own function related to the Society’s worldwide affairs. Adventurers set out from the Grand Lodge on missions through Greater Kortos and far beyond, with all Pathfinder agents invited to return home to the Lodge every year for the order’s Grand Convocation, a boisterous occasion for information-sharing and engaging in friendly competition.

rchAic WAyfinders

Discovery of the ancient Azlanti aeon stones, and their subsequent reverse engineering to create wayfinders, counted among the first triumphs of the Pathfinder Society. Over the centuries, wayfinders have taken on a homogenous design, with the vast majority being virtually identical copies of one another, meticulously crafted to an exact formula by the Society’s artificers. Things were not always so orthodox, however, and examples of archaic wayfinders can still be found at the bottom of forgotten pit traps and in the collections of wealthy Pathfinder agents across the city.

Archaic Wayfinder

ITEM 2

Traits: uncommon, evocation, magical

Price 30 gp

Usage held in 1 hand; Bulk —

Activate Cast a Spell

An archaic wayfinder functions as a compass and acts as a repository for one cantrip cast into it. To fill an archaic wayfinder, a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an archaic wayfinder is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An archaic wayfinder can hold an aeon stone and activate its resonant power. An archaic wayfinder counts against the limit of one wayfinder with a slotted resonant aeon stone.