Ability Modifiers

Pathfinder Core Rulebook (Second Edition), page 20

Once you’ve finalized your ability scores, you can use them to determine your ability modifiers, which are used in most other statistics in the game. Find the score in Table 1–1: Ability Modifiers to determine its ability modifier.

Table 1–1: Ability Modifiers

Ability Score Modifier Ability Score Modifier
1 –5 14–15 +2
2–3 –4 16–17 +3
4–5 –3 18–19 +4
6–7 –2 20–21 +5
8–9 –1 22–23 +6
10–11 +0 24–25 +7
12–13 +1 etc...

ALTERNATIVE METHOD: ROLLING ABILITY SCORES

The standard method of generating ability scores that’s described above works great if you want to create a perfectly customized, balanced character. But your GM may decide to add a little randomness to character creation and let the dice decide what kind of character the players are going to play. In that case, you can use this alternative method to generate your ability scores. Be warned—the same randomness that makes this system fun also allows it to sometimes create characters that are significantly more (or less) powerful than the standard ability score system and other Pathfinder rules assume. If your GM opts for rolling ability scores, follow these alternative steps, ignoring all other instructions and guidelines about applying ability boosts and ability flaws throughout the character generation process.

STEP 1: ROLL AND ASSIGN SCORES

Roll four 6-sided dice (4d6) and discard the lowest die result. Add the three remaining results together and record the sum. (For example, if you rolled a 2, 4, 5, and 6, you would discard the 2 and your total would be 15.) Repeat this process until you’ve generated six such values. Decide which value you want for each of your ability scores.

STEP 2: ASSIGN ABILITY BOOSTS AND

ABILITY FLAWS

Apply the ability boosts your character gains from their ancestry, but your character gets one fewer free ability boost than normal. If your character’s ancestry has any ability flaws, apply those next. Finally, apply one ability boost to one of the ability scores specified in the character’s background (you do not get the other free ability boost). These ability boosts cannot raise a score above 18. If this would happen, you can put the ability boost into another ability score instead, as if it were a free ability boost, or you can put it into an ability score of 17 to reach 18 and lose the excess increase.

STEP 3: RECORD SCORES AND MODIFIERS

Record the final scores and assign the ability modifiers according to Table 1–1. When your character receives additional ability boosts at higher levels, you assign them as any character would.

6

5

2

4