Planar Traits
Pathfinder Gamemastery Guide (Second Edition), page 136
Each plane, dimension, and demiplane has its own properties and attributes. Planar traits can be broken down into six categories: alignment, scope, gravity, time, morphic, and planar essence. Combined, those traits describe the laws and makeup of the plane. These appear in the plane’s traits entry, though any trait that matches the Material Plane (described in the Normal entry in each section below) is omitted.
Enhanced and Impeded Magic
Some planes enhance certain magic and impede opposing effects. A plane that enhances a particular type of magic grants anyone Casting a Spell with that trait a +1 circumstance bonus to their spell DC or spell attack roll with that spell. Impeded magic means a character who Casts a Spell or Activates an Item with the specified trait must succeed at a DC 6 flat check or lose the spell or activation.
Alignment Trait
Certain planes, particularly in the Outer Sphere, are attuned to an alignment. Most inhabitants share that alignment— even powerful creatures such as deities. Planes with the neutral alignment trait are more often a mix of alignments than strongly neutral, and planes with no alignment affinity simply don’t have an alignment trait, rather than being neutral. Alignments are given as an abbreviation (Pathfinder Bestiary 345), which appears first in the plane’s list of traits.
Spells that share any of the plane’s alignment traits are enhanced, and those with opposing traits are impeded. For instance, in the chaotic evil Abyss, chaotic and evil spells are enhanced, and lawful and good spells are impeded.
Scope Trait
Most planes are immeasurable, so immense they are impossible to quantify. Which immeasurable planes, if any, are infinite is a subject of debate among philosophers and scholars alike. Since so many planes are immeasurable, those planes omit a scope trait. Otherwise, the plane likely has either the finite or unbounded trait.
Finite: Finite planes consist of a limited amount of space. Immeasurable: Immeasurable planes are immeasurably large, perhaps infinite.
Unbounded: Unbounded planes loop back on themselves when a creature reaches the plane’s “edge.”
Morphic Traits
This trait describes how easily the physical nature of the plane can be changed. The Material Plane is the norm, but other planes can warp through the plane’s own sentient designs or be manipulated by extremely powerful creatures.
Normal: Objects remain where they are (and what they are) unless affected by physical force or magic. Creatures can change the immediate environment as a result of tangible effort, such as by digging a hole.
Metamorphic: Things change by means other than physical force or magic. Sometimes spells have morphic effects. Other times, the plane’s nature is under the control of a deity or power, or the plane simply changes at random.
Sentient: The plane changes based on its own whims. Static: Visitors can’t affect living residents of the plane or objects the denizens carry in any way. Any spells that would affect those on the plane have no effect unless the static trait is somehow removed or suppressed.
In this section
- Gravity Traits Many planes have unusual gravity.
- Time Traits Time flows differently on many planes.
- Planar Essence Traits Planar essence traits describe a plane’s fundamental nature. For example, many of the Inner Sphere’s planes are infused with an element or energy, each of which affects magic on those planes, and the Shadow Plane is…
