Settlements

Pathfinder Gamemastery Guide (Second Edition), page 132

Adventures have to start somewhere, and everyone needs some semblance of a home. Settlements are where characters can rest, recharge, retrain, and dedicate themselves to other downtime activities, all in relative peace. But settlements can also hold their own intrigues and dangers, providing adventure opportunities of their own.

For some players, a settlement may be nothing more than a convenient place to purchase gear and sell loot. For others, a settlement might be a beloved home they’re willing to risk everything to protect. And sometimes, an entire campaign takes place entirely within the walls of a single city.

In this section

  • Settlements in a Game Given the variety of roles a settlement can play in an adventure, a Game Master should have a firm understanding of how they work in the game and how to best use them.
  • Settlement Stat Block A settlement’s stat block consolidates the basic information about a settlement into a centralized format.