Beast Gifts
Pathfinder Gamemastery Guide (Second Edition), page 96
Beast Senses
MINOR GIFT
Traits: transmutation
Aspect beast; Prerequisites The relic is a worn item.
The relic grants you an animal’s acute senses as long as you wear it. You gain low-light vision. If you already have low-light vision, you instead gain darkvision. At 10th level, the relic grants you imprecise scent with a range of 10 feet.
Call of the Wild
MINOR GIFT
Traits: transmutation
Aspect beast
Activate ◆◆ command, Interact; Frequency once per day; Effect Your relic summons a creature to fight at your side, casting summon animal with a level of half the item’s level rounded up. You can Sustain this Activation as you would the spell.
RUNES AS GIFTS
You can substitute runes for gifts. If you choose to allow property runes on the relic, you’ll want them to take up rune slots. Otherwise, you can give as many or few as you prefer, just like any other gifts. Runes are sorted into minor, major, and grand categories, but you should use their normal level and Price when you adjust treasure, instead of the number and levels on the Table 2–22. If you’re using the player-driven relics variant, it’s recommended you do not include this option.
AIR
FIRE
Armor (Major) energy-resistant or greater energy-resistant
Armor (Minor) energy-resistant or greater energy-resistant
(cold or electricity), invisibility; Armor (Grand) ethereal
(fire)
Weapon (Minor) returning; Weapon (Major) dancing,
Weapon (Minor) flaming; Weapon (Major) greater flaming
shock, thundering; Weapon (Grand) greater shock, greater
LIFE
thundering
Weapon (Minor) disrupting; Weapon (Major) greater
CELESTIAL
disrupting
Weapon (Major) anarchic (azata-themed), axiomatic (archon-
MIND
themed), holy
Armor (Minor) glamered; Armor (Major) invisibility
DEATH
PLANT
Weapon (Minor) ghost touch, wounding
Weapon (Minor) shifting
EARTH
SHADOW
Armor (Minor) energy-resistant or greater energy-resistant
(acid); Armor (Major) fortification; Armor (Grand) greater
Armor (Minor) shadow; Armor (Major) greater shadow;
Armor (Grand) ethereal, major shadow
fortification
Weapon (Minor) shifting
WATER
FIEND
Armor (Minor) energy-resistant or greater energy-resistant
Armor (Minor) energy-resistant or greater energy-resistant
(cold or fire), slick; Armor (Major) greater or major slick
Weapon (Minor) shifting
(acid, cold, or fire)
Weapon (Major) anarchic (demon-themed), axiomatic
(devil-themed), unholy
Feral Claws
MINOR GIFT
Traits: morph, transmutation
Aspect beast; Prerequisites The relic is a worn item.
Activate ◆ command; Effect Your hands transform into a pair of claws. These grant you a claw unarmed attack that deals 1d6 slashing damage and has the agile and finesse traits. This lasts until you Dismiss the effect.
Form of Fury
MAJOR GIFT
Traits: transmutation
Aspect beast; Prerequisites The relic is a worn item.
Activate ◆◆ command, envision; Frequency twice per day;
Effect Calling upon the bestial nature within, you change shape into that of an animal. The relic casts animal form on you, transforming you into the same type of animal every time, chosen when the gift is gained; the spell level is half the item’s level, rounded down.
At 11th level, the spell is 5th level, and the spell level goes up by 1 for every 2 levels beyond that.
Track of the Beast
MAJOR GIFT
Traits: transmutation
Aspect beast The spirit of an animal fills you. The relic gives one of the following benefits, chosen by the GM when the relic gains this gift.
- A +10-foot status bonus to your land Speed.
- A climb Speed equal to your land Speed.
- A swim Speed equal to your land Speed.
Form of Vengeance
GRAND GIFT
Traits: transmutation
Aspect beast; Prerequisites form of fury gift
Whenever you use the relic’s form of fury activation, it can cast aerial form or dinosaur form instead of animal form. Like form of fury, these spells also turn you into the same type of animal each time (so you have three forms you can assume in total, one from each spell). The spell level is the same as defined in form of fury.
While transformed, you can switch from one of the three forms to another by Sustaining the Activation. This doesn’t change the duration.
