Fill in the Numbers
Pathfinder Gamemastery Guide (Second Edition), page 85
You’re almost done! The final step is to fill in the numbers.
DCs
Choose any DCs for the item’s abilities. You can’t go wrong with the typical DCs in Table 2–18. However, an item with a narrow function might have a DC up to 2 higher, and one that forces a save (such as with an aura) is typically 2 lower. The lower the DC, the quicker the item becomes obsolete.
DC
| 1 | 15 |
|---|---|
| 2 | 16 |
| 3 | 17 |
| 4 | 18 |
| 5 | 19 |
| 6 | 20 |
| 7 | 23 |
| 8 | 24 |
| 9 | 25 |
| 10 | 27 |
| 11 | 28 |
| 12 | 29 |
| 13 | 30 |
| 14 | 31 |
| 15 | 34 |
| 16 | 35 |
| 17 | 37 |
| 18 | 38 |
| 19 | 41 |
| 20 | 43 |
Item Prices
Use the following guidelines for pricing items.
Permanent Items
Each item level has a price range. Based on the item’s role and abilities, decide where in that range to place it. There’s plenty of variation, and you primarily need to worry about Price only if you expect the PCs will be able to sell it.
Primary items cost near the highest value for their level. They have a big impact on combat or player ability. This includes weapons, armor, and Perception items. The highest price is for items like magic weapons, magic armor, and apex items. So a +1 striking weapon is 100 gp at 4th level.
Secondary items, with middle values, give significant secondary benefits or enhance highly consequential noncombat or support skills like Medicine or Crafting.
Tertiary items, with low value, are weird or very specific items, ones not usually core to a character’s build. Especially strange ones might fall into the gap between two levels.
Price
Core Item
| 1 | 10–20 gp | |
|---|---|---|
| 2 | 25–35 gp | +1 weapon |
| 3 | 45–60 gp | +1 skill item |
| 4 | 75–100 gp | +1 striking weapon |
| 5 | 125–160 gp | +1 armor |
| 6 | 200–250 gp | |
| 7 | 300–360 gp | |
| 8 | 415–500 gp | +1 resilient armor |
| 9 | 575–700 gp | +2 skill item |
| 10 | 820–1,000 gp | +2 striking weapon |
| 11 | 1,160–1,400 gp | +2 resilient armor |
| 12 | 1,640–2,000 gp | +2 greater striking weapon |
| 13 | 2,400–3,000 gp | |
| 14 | 3,600–4,500 gp | +2 greater resilient armor |
| 15 | 5,300–6,500 gp | |
| 16 | 7,900–10,000 gp | +3 greater striking weapon |
| 17 | 12,000–15,000 gp | +3 skill item, apex item |
| 18 | 18,600–24,000 gp | +3 greater resilient armor |
| 19 | 30,400–40,000 gp | +3 superior striking weapon |
| 20 | 52,000–70,000 gp | +3 superior resilient armor |
Consumables
Consumables have a slightly narrower range, with top-end items like scrolls, optimum healing potions, or super-useful consumables like a potion of invisibility at the high end.
Price
| 1 | 3–4 gp |
|---|---|
| 2 | 5–7 gp |
| 3 | 8–12 gp |
| 4 | 13–20 gp |
| 5 | 21–30 gp |
| 6 | 31–50 gp |
| 7 | 51–70 gp |
| 8 | 71–100 gp |
| 9 | 101–150 gp |
| 10 | 151–200 gp |
| 11 | 201–300 gp |
| 12 | 301–400 gp |
| 13 | 401–600 gp |
| 14 | 601–900 gp |
| 15 | 901–1,300 gp |
| 16 | 1,301–2,000 gp |
| 17 | 2,001–3,000 gp |
| 18 | 3,001–5,000 gp |
| 19 | 5,001–8,000 gp |
| 20 | 8,001–14,000 gp |
