Fill in the Numbers

Pathfinder Gamemastery Guide (Second Edition), page 85

You’re almost done! The final step is to fill in the numbers.

DCs

Choose any DCs for the item’s abilities. You can’t go wrong with the typical DCs in Table 2–18. However, an item with a narrow function might have a DC up to 2 higher, and one that forces a save (such as with an aura) is typically 2 lower. The lower the DC, the quicker the item becomes obsolete.

DC

1 15
2 16
3 17
4 18
5 19
6 20
7 23
8 24
9 25
10 27
11 28
12 29
13 30
14 31
15 34
16 35
17 37
18 38
19 41
20 43

Item Prices

Use the following guidelines for pricing items.

Permanent Items

Each item level has a price range. Based on the item’s role and abilities, decide where in that range to place it. There’s plenty of variation, and you primarily need to worry about Price only if you expect the PCs will be able to sell it.

Primary items cost near the highest value for their level. They have a big impact on combat or player ability. This includes weapons, armor, and Perception items. The highest price is for items like magic weapons, magic armor, and apex items. So a +1 striking weapon is 100 gp at 4th level.

Secondary items, with middle values, give significant secondary benefits or enhance highly consequential noncombat or support skills like Medicine or Crafting.

Tertiary items, with low value, are weird or very specific items, ones not usually core to a character’s build. Especially strange ones might fall into the gap between two levels.

Price

Core Item

1 10–20 gp
2 25–35 gp +1 weapon
3 45–60 gp +1 skill item
4 75–100 gp +1 striking weapon
5 125–160 gp +1 armor
6 200–250 gp
7 300–360 gp
8 415–500 gp +1 resilient armor
9 575–700 gp +2 skill item
10 820–1,000 gp +2 striking weapon
11 1,160–1,400 gp +2 resilient armor
12 1,640–2,000 gp +2 greater striking weapon
13 2,400–3,000 gp
14 3,600–4,500 gp +2 greater resilient armor
15 5,300–6,500 gp
16 7,900–10,000 gp +3 greater striking weapon
17 12,000–15,000 gp +3 skill item, apex item
18 18,600–24,000 gp +3 greater resilient armor
19 30,400–40,000 gp +3 superior striking weapon
20 52,000–70,000 gp +3 superior resilient armor

Consumables

Consumables have a slightly narrower range, with top-end items like scrolls, optimum healing potions, or super-useful consumables like a potion of invisibility at the high end.

Price

1 3–4 gp
2 5–7 gp
3 8–12 gp
4 13–20 gp
5 21–30 gp
6 31–50 gp
7 51–70 gp
8 71–100 gp
9 101–150 gp
10 151–200 gp
11 201–300 gp
12 301–400 gp
13 401–600 gp
14 601–900 gp
15 901–1,300 gp
16 1,301–2,000 gp
17 2,001–3,000 gp
18 3,001–5,000 gp
19 5,001–8,000 gp
20 8,001–14,000 gp