Brown Mold
Pathfinder Gamemastery Guide (Second Edition), page 77
HAZARD 2
Traits: environmental, fungus
Stealth DC 21 (trained)
Description This unassuming fungus leeches heat out of the air.
Disable DC 18 Survival (trained) to safely remove the mold
Emit Cold (aura, cold); 5 feet. Brown mold deals 2d6 cold damage to nearby creatures.
AC 18; Fort +11 Ref +5
HP 30 (BT 15); Immunities critical hits, fire, object immunities, precision damage; Weaknesses cold 10
Leech Warmth ↩ Trigger Fire comes within 5 feet of the brown mold; Effect The brown mold expands into every square adjacent to its space. As it grows, it pulls more heat from its surroundings, dealing 2d6+6 cold damage (DC 18 basic Fortitude save) to creatures within 10 feet after it expands.
Reset After expanding, the brown mold can’t grow again for 1 day.
