Defenses
Pathfinder Gamemastery Guide (Second Edition), page 75
If there’s a physical component that a character could break, you’ll need to determine the hazard’s AC, Fortitude save, and Reflex save, using the extreme, high, and low values (preceded by E, H, or L on the table) as well as its Hardness, HP, and Broken Threshold (BT). When building a purely magical or formless hazard, you can skip this section.
Table 2–15: Defenses
| Level EAC HAC LAC E Save H Save L Save Hardness HP | |||||
|---|---|---|---|---|---|
| –1 | 18 15 | 12 +9 | +8 | +2 | 2–4 11–13 |
| 0 | 19 16 13 | +10 | +9 | +3 | 3–5 15–17 |
| 1 | 19 16 13 | +11 | +10 | +4 | 5–7 23–25 |
| 2 | 21 18 15 | +12 | +11 | +5 | 7–9 30–34 |
| 3 | 22 19 | 16 +14 | +12 | +6 | 10–12 42–46 |
| 4 | 24 21 | 18 +15 | +14 | +8 | 11–13 46–50 |
| 5 | 25 22 19 | +17 | +15 | +9 | 12–14 50–54 |
| 6 | 27 | 24 21 +18 | +17 | +11 | 13–15 54–58 |
| 7 | 28 25 22 +20 | +18 | +12 | 14–16 58–62 | |
| 8 | 30 | 27 24 +21 | +19 | +13 | 15–17 62–66 |
| 9 | 31 | 28 25 +23 | +21 | +15 | 16–18 66–70 |
| 10 | 33 30 27 | +24 | +22 | +16 | 17–19 70–74 |
| 11 | 34 | 31 28 +26 | +24 | +18 | 19–21 78–82 |
| 12 | 36 | 33 30 +27 | +25 | +19 | 20–22 82–86 |
| 13 | 37 34 31 | +29 | +26 | +20 | 21–23 86–90 |
| 14 | 39 | 36 33 +30 | +28 | +22 | 22–24 90–94 |
| 15 | 40 | 37 34 +32 | +29 | +23 | 23–25 94–98 |
| 16 | 42 | 39 36 +33 | +30 | +25 | 25–27 101–107 |
| 17 | 43 | 40 37 +35 | +32 | +26 | 27–29 109–115 |
| 18 | 45 | 42 39 +36 | +33 | +27 | 29–31 117–123 |
| 19 | 46 | 43 40 +38 | +35 | +29 | 31–33 125–131 |
| 20 | 48 | 45 42 +39 | +36 | +30 | 33–35 133–139 |
| 21 | 49 | 46 43 +41 | +38 | +32 | 36–38 144–152 |
| 22 | 51 | 48 45 +43 | +39 | +33 | 39–41 156–164 |
| 23 | 52 | 49 46 +44 | +40 | +34 | 44–46 168–176 |
| 24 | 54 | 51 48 +46 | +42 | +36 | 46–50 180–188 |
- The Broken Threshold is usually half the hazard’s HP.
Some hazards, even high-level ones, don’t make sense with a high Hardness value. In those cases, you can skip the Hardness and use the HP values from table 2–7: Hit Points on page 63. Especially for complex hazards, you might want to divide the durability over multiple sections, located in different positions, to encourage teamwork and mobility.
