Victory Points
Pathfinder Gamemastery Guide (Second Edition), page 148
You’ll often find that your games could use a way to track progress toward a goal so that you don’t have to just keep everything in your head. This section explains how to build your own subsystems for tracking success via Victory Points. Many other subsystems throughout the chapter use these as well, though often by a different name.
Victory Points (or VP) are a powerful tool in your GM arsenal, as they allow you to track the PCs’ progress using a subsystem to go beyond the results of a single check. Victory Points are versatile; you could track and resolve them within a single encounter, or you could collect them over the course of an entire campaign to determine the ending of the story.
In this section
- Naming Your Victory Points It can be fun to rename your Victory Points, to better reflect the subsystem they track.
- Victory Point Subsystem Structures There are a few common structures for tracking Victory Points that you might use for your new subsystem.
- Obstacles and DCs When preparing your subsystem, think of the obstacles PCs might face or avenues they can exploit when engaging in your subsystem. Set some DCs for them in advance, using the normal system for setting DCs.
