Building an Infiltration
Pathfinder Gamemastery Guide (Second Edition), page 160
When creating an infiltration, you’ll want to start with the party’s broad goals and an idea of how much time you and your players want to spend. The more complex an infiltration, the longer it will take to play out at the table.
In this section
- Objective The first thing you’ll need to determine is the party’s objective, or broad goal.
- Obstacles Each obstacle has certain statistics that define how it works in play. Infiltration Points (IP) represent a character’s progress toward overcoming an obstacle.
- Awareness Points The trick of any infiltration is to get it done before anyone notices. Awareness Points measure the opposition’s awareness of the PCs’ efforts, helping you keep the pressure on and ramp up the urgency.
- Complications Sometimes when a plan goes sour and seems like it can’t get worse, it does. Complications are unexpected problems that compound the difficulty of a challenge.
- Opportunities Not everything that happens during an infiltration is a challenge that must be solved—sometimes PCs can use their turns to aid the group in some way.
