Exploration Activities
Pathfinder Gamemastery Guide (Second Edition), page 17
As described starting on page 479 of the Core Rulebook, PCs will undertake exploration activities while they explore. The purpose of these activities within the game is to clarify what a PC focuses on as they explore rather than being able to unrealistically do all things simultaneously. This adds variety within the group’s behavior and can show you where players want the story to go. For example, a player whose PC is Investigating carvings on the walls shows you that the player wants those to be informative.
Exploration activities that happen continually as the group explores are meant to be narrative first and foremost, with the player describing to you what they’re doing, and then you determining which an activity applies, plus any details or alterations for the situation. If a player says, “I’m Avoiding Notice,” add more detail by asking what precautions they’re taking or by telling them which passages they think are least guarded. Likewise, if a player says they’re looking for traps and keeping their shield raised and covering the group’s tracks, ask them which is most important to narrow down the activity. Consider the advantages and disadvantages of an activity given current circumstances. For instance, someone Scouting might encounter thin ice and fall through before their group can reach them, or someone Investigating ancient hieroglyphs might critically fail and lead the party in the wrong direction. This does not apply for exploration activities that are discrete and occur when the group is taking a pause or zooming in on a particular action, such as Treat Wounds. Characters can always drop out of a continual exploration activity to perform a discrete one (even if they are fatigued and can’t sustain an exploration activity as they travel), and they can change activities at any time.
QUICK ENVIRONMENTAL DETAILS
AQUATIC
Sights choppy water, rolling waves, sunlight glinting, the curve of the horizon, driftwood
Sounds waves lapping against a ship, seabirds’ cries, fluttering sails, creatures breaching the surface Smells salt water, crisp fresh air, dead fish
Textures frigid water, slimy seaweed, crusty salt collecting on surfaces
Weather powerful winds, oncoming storms
ARCTIC
Sights blinding reflected sunlight, snowy plains, distant glaciers, deep crevasses, rocky cliffs, ice floes and bergs, animal tracks in snow
Sounds howling winds, drips of melting ice, utter quiet Smells clean air, half-frozen bog, lichen, seaweed Textures crunching snow, hard ice
Weather frigid gales, light snowfall, pounding blizzard
FOREST
Sights towering trees, dense undergrowth, verdant canopies, colorful wildlife, dappled sunlight through the trees, mossy tree trunks, twisted roots
Sounds rustling leaves, snapping branches, animal calls Smells decomposing vegetation, flowering plants, pine trees, earthy mushrooms
Textures leaves crunching underfoot, scraping branches, water dripping from above, rough bark
Weather still air, cool shade, sporadic breeze, rain on the canopy, branches coated in thick snow
MOUNTAIN
Sights bare cliffs, snow caps, hardy trees, slopes littered with scree, fallen rocks, birds flying on currents, fog among the peaks
Sounds howling wind, falling rocks, clear echoes, crunch of
rocks underfoot, distant avalanche
Smells blowing dust, pine trees, fresh snow Textures rough stone, powdery snow, unstable rubble Weather swirling clouds, chill of high altitude, direct sunlight, powerful wind and rain
PLAINS
Sights grass waving gently, scattered wildflowers, rocky outcroppings or boulders, the curve of the horizon Sounds rustling wind, birdsong, distant sounds carried far Smells fresh air, earthy soil, distant carcasses Textures touch of tall grass, rasp of scrub brush, crunch of dry dirt
Weather cooling of gentle wind, heat of direct sunlight, massive black thunderclouds
SWAMP
Sights lush leaves, clouds of gnats, algae-coated water, shacks on stilts, darting fish
Sounds croaking frogs, chirping insects, bubbling, splashing Smells rich moss and algae, pungent swamp gases Textures pushing through floating detritus, tangling creepers, thick mud
Weather oppressive humidity, still air, pouring rain, rays of sunlight
UNDERGROUND
Sights winding passages, sputtering yellow torchlight, uneven or cracked floors, ancient writings or architecture, stalagmites and stalactites
Sounds dripping condensation, scurrying rats or insects, distant clunks of machinery, tinny echoes of your voices and footsteps
Smells staleness of still air, sulfur, tang of metal deposits Textures rough rock walls, erosion-smoothed stone, cobwebs Weather chill of underground air, geothermal heat
The Core Rulebook covers how to adjudicate specific activities—Detect Magic, Follow the Expert, Investigate, and Search—on page 496.
