Bypassed Encounters

Pathfinder Core Rulebook (Second Edition), page 493

What happens if you’ve planned a fight or challenge and the PCs find a way to avoid it entirely? This could leave them behind in XP or cause them to miss important information or treasure.

In the case of XP, the guidelines are simple: If the player characters avoided the challenge through smart tactical play, a savvy diplomatic exchange, clever use of magic, or another approach that required ingenuity and planning, award them the normal XP for the encounter. If they did something that took only moderate effort or was a lucky break, like finding a secret passage and using it to avoid a fight, award them XP for a minor or moderate accomplishment. In an adventure that’s more free-form, like a sprawling dungeon with multiple paths, there might be no reward for bypassing an encounter, because doing so was trivial.

You’ll have to think on your feet if information or items get skipped when players bypass encounters. First, look for another reasonable place in the adventure to place the information or item. If it makes sense, move the original encounter to another part of the adventure and give the PCs a major advantage for bypassing the encounter in the first place.

The Pathfinder rules are built to play combat encounters on a 1-inch grid, but you can play without a grid or map. In what’s traditionally called the “theater of the mind,” you and other players imagine the locations of the combatants and the environment. In this style of play, you’ll frequently need to make judgment calls. These are usually simple, like “Can I see the ogre from where I’m standing?” or “Can I get to the ogre with one Stride?” It’s often best to have a player tell you what they want to do, such as “I want to cross the beam to get to the ogre and attack it.” Then, you tell the player how that breaks down into actions, like “You’ll need to spend one action and succeed at an Acrobatics check, then Stride to get close enough, then you’ll have one action left for a Strike.” When preparing encounters, avoid using lots of difficult terrain, cover, or other battlefield challenges that work better on a grid. Also, be more lenient with combat tactics like flanking. You won’t have a way to measure flanking, but the rules expect melee characters like rogues to often get into a flanking position—often, two characters ganging up in melee is enough to count.