Hazard Experience

Pathfinder Core Rulebook (Second Edition), page 521

Characters gain Experience Points for overcoming a hazard, whether they disable it, avoid it, or simply endure its attacks. If they trigger the same hazard later on, they don’t gain XP for the hazard again. The XP values for hazards of different levels also appear on page 508, but are repeated here for convenience. The XP for a complex hazard is equal to the XP for a monster of the same level, and the XP for a simple hazard is one-fifth of that. Hazards of a lower level than the party’s level – 4 are trivial and award no XP.

Table 10–14: Hazard Xp

Level Simple Hazard XP Award Complex Hazard
Party level – 4 2 XP 10 XP
Party level – 3 3 XP 15 XP
Party level – 2 4 XP 20 XP
Party level – 1 6 XP 30 XP
Party level 8 XP 40 XP
Party level + 1 12 XP 60 XP
Party level + 2 16 XP 80 XP
Party level + 3 24 XP 120 XP
Party level + 4 30 XP 150 XP

This chapter’s hazards are organized by level and complexity. If you need to look up a hazard by its name, use the following table.

Hazard Name

Level

Complexity

Page

Armageddon orb
23
Simple
526
Banshee’s symphony
18
Complex
529
Bloodthirsty urge
10
Simple
524
Bottomless pit
9
Simple
524
Darkside mirror
14
Complex
528
Drowning pit
3
Complex
526
Electric latch rune
3
Simple
523
Fireball rune
5
Simple
524
Frozen moment
17
Simple
525
Hallucination powder trap
6
Simple
524
Hammer of forbiddance
11
Simple
525
Hidden pit
0
Simple
522
Lava flume tube
10
Complex
528
Pharaoh’s ward
7
Simple
524
Planar rift
13
Simple
525
Poisoned dart gallery
8
Complex
528
Poisoned lock
1
Simple
522
Polymorph trap
12
Simple
525
Quicksand
3
Complex
526
Scythe blades
4
Simple
523
Second chance
21
Simple
525
Slamming door
1
Simple
523
Spear launcher
2
Simple
523
Spinning blade pillar
4
Complex
527
Summoning rune
1
Complex
526
Telekinetic swarm trap
12
Complex
528
Vorpal executioner
19
Simple
525
Wheel of misery
6
Complex
527
Yellow mold
8
Simple
524