Organizations
Pathfinder Lost Omens Character Guide (Second Edition), page 63
“Wait,” Onai said. She was already up and on her feet before her companions could respond. Dannin jammed his oar into the water, instinctively shifting his weight to balance out the boat, though the Magaambyan woman stepped so lightly he wondered if he ought to have bothered. Kerps took the opportunity to flip open his wayfinder, checking their bearings for the fifth time in the last half-hour.
“No, look up!” Onai said. A glow of green light appeared in her hand, illuminating the ceiling. “Here’s what you are looking for!” Like-minded individuals tend to congregate to work look at an organization’s key members, a few of the together, share ideas, or just enjoy each other’s organization’s notable relationships with other groups, company. While small gatherings of individuals happen and some adventure hooks. all the time throughout Golarion, sometimes these
Organization Stat Block
groups reach numbers in the dozens, hundreds, or even thousands, becoming full-fledged organizations with An organization’s stat block is arranged as follows. internal structures that exert notable influences on the world around them. An organization provides several benefits to its members, its allies, and anyone else within its sphere of influence. These can range from simple camaraderie to physical resources to influence in the form of contacts and social and political clout. While the reason an individual may choose to join an organization can vary, most would-be members of an organization have something to gain by joining up with others for a similar cause.
This chapter presents a number of major organizations found in the Inner Sea region. Each organization entry includes information on the organization itself as well as the organization’s values and its role on Golarion. The entry also provides the rankings, titles, and structure used within the organization, including how a member moves up through its ranks. Following the organization’s structure are a number of rules options available to members of the organization, ranging from access to new feats and magic items to new spells and archetypes. Most of these options are uncommon, making them unavailable to most PCs, but every organization entry details how its members can gain access to the listed options.
Finally, each organization has a stat block presenting information about the organization at a glance. GMs are encouraged to use the stat block and the entries as examples when detailing organizations in their own games.
A number of sidebars in each organization’s entry provide additional information. These include a brief
Other Organizations
The following are some of the more widely known organizations found across the Inner Sea region not described in the rest of this chapter.
Aldori Swordlords
These masters of the Aldori dueling sword are an exclusive group centered in the nation of Brevoy, and open only to those dedicated to mastering the unique blade. Every Aldori swordlord has sworn an oath to teach the secrets of their techniques to only to those who vow to uphold the precepts of the organization.
Aspis Consortium
Rivals of the Pathfinder Society, this group of international merchants seeks out influence and resources in every corner of Golarion. While Aspis agents claim their success is due to cunning business savvy and a willingness to take risks, most of their profits come from their willingness to use cutthroat methods and bend local laws to get what they want.
Bellflower Network
A large and well-established secret society, the Bellflower Network focuses on liberating halfling slaves, predominantly in the nation of Cheliax. Many halfling slaves also join the Bellflower Network, giving up their own chance at freedom to help their fellow slaves escape to new lives.
Eagle Knights
The Eagle Knights are protectors of Andoran and defenders of liberty. The group has four subfactions, each of which has a different specialty: defense of Andoran’s borders, promoting Andoran’s interests abroad, fighting slaving ships on the high seas, and espionage.
Houses of Perfection
These four respected martial arts schools in Jalmeray teach techniques to hone students’ physical, mental, and spiritual capabilities, pushing the boundaries of the impossible. Each monastery focuses its instruction on methods related to a specific element: air, earth, fire, and water.
Lion Blades
This secretive group of infiltrators, scouts, and warriors provides espionage services for the Taldan government. The Lion Blades work unseen to maintain order in the nation of Taldor, vanishing into the faces of the crowd when their missions are complete, leading most to deny the group’s existence.
Red Mantis Assassins
Dedicated to the god Achaekek, these assassins for hire are among the best killers in the entire Inner Sea region. As they consider the very act of murder to be holy, the group maintains a strict code according to their deity’s edicts, and they will not take a contract if it violates this code.
Whispering Way
This group is dedicated to spreading the knowledge and curse of undeath throughout the world, seeking a society free from the messy emotions of the living. They support the lich Tar-Baphon in his goal to claim the Inner Sea region for his own.
- Firebrands Depending on who’s describing them, the Firebrands are either loud, ostentatious daredevils with a penchant for bragging or secretive operatives looking to act in the best interests of the oppressed and needy.
- Hellknights The letter of the law is absolute—and lest all civilization fall to dust, its enforcement must be swift and unfailing.
- The Knights of Lastwall Among the first atrocities perpetrated by the Whispering Tyrant after his emergence from his prison-fortress in 4719 ar was the transformation of the guardian nation of Lastwall into the desolate, undead-haunted waste known as the Gravelands.
- The Magaambya Founded by Old-Mage Jatembe and his Ten Magic Warriors during the Age of Anguish, the Magaambya academy has been a beacon of learning and order for over 8,000 years.
- Pathfinder Society The exploits of heroes have long stirred the hearts and inspired the souls of common folk the world over.
