Smith Creature 3
NMediumHumanHumanoidPathfinder Gamemastery Guide (Second Edition), page 245; family: Tradespeople
Most smaller communities have at least one smithy where locals and travelers can have horses shod or equipment repaired. Larger settlements and cities often have a variety of smiths, many specializing in blacksmithing, weapon smithing, armor smithing, or even smelting coins in a mint. The smith is a 6th-level challenge when competing with smithing or other crafting tasks.
Perception +5
Languages Common
Skills Athletics +8, Crafting +15, Diplomacy +5, Smithy Lore +15, Society +8
Str +3, Dex +1, Con +2, Int +3, Wis +0, Cha +0
Items artisan’s tools, leather apron (functions as padded armor), light hammer
AC 17; Fort +9, Ref +8, Will +5
HP 50
Speed 25 feet
Melee light hammer +10 (agile), Damage 1d6+3 bludgeoning plus smith’s fury
Ranged light hammer +8 (agile, thrown 20 feet), Damage 1d6+3 bludgeoning plus smith’s fury
Smith’s Fury The smith deals an additional 1d6 damage when they hit with a weapon they created.
