Smith Creature 3

NMediumHumanHumanoid

Pathfinder Gamemastery Guide (Second Edition), page 245; family: Tradespeople

Most smaller communities have at least one smithy where locals and travelers can have horses shod or equipment repaired. Larger settlements and cities often have a variety of smiths, many specializing in blacksmithing, weapon smithing, armor smithing, or even smelting coins in a mint. The smith is a 6th-level challenge when competing with smithing or other crafting tasks.


Perception +5

Languages Common

Skills Athletics +8, Crafting +15, Diplomacy +5, Smithy Lore +15, Society +8

Str +3, Dex +1, Con +2, Int +3, Wis +0, Cha +0

Items artisan’s tools, leather apron (functions as padded armor), light hammer

AC 17; Fort +9, Ref +8, Will +5

HP 50

Speed 25 feet

Melee  light hammer +10 (agile), Damage 1d6+3 bludgeoning plus smith’s fury

Ranged  light hammer +8 (agile, thrown 20 feet), Damage 1d6+3 bludgeoning plus smith’s fury

Smith’s Fury The smith deals an additional 1d6 damage when they hit with a weapon they created.