Pirate Creature 2
CNMediumHumanHumanoidPathfinder Gamemastery Guide (Second Edition), page 242; family: Seafarers
These scourges of the seas are a threat to anyone who spends time away from land.
Perception +6
Languages Common
Skills Acrobatics +7, Athletics +8, Deception +6, Intimidation +6, Sailing Lore +8
Str +2, Dex +3, Con +1, Int +0, Wis +2, Cha + 2
Items cutlass (functions as a scimitar), dagger, padded armor
AC 18; Fort +7, Ref +8, Will +6
HP 32
Attack of Opportunity
Bravery When the pirate rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, anytime they gain the frightened condition, reduce its value by 1.
Speed 25 feet
Melee cutlass +10 (forceful, sweep), Damage 1d6+5 slashing
Melee dagger +11 (agile, versatile S), Damage 1d4+5 piercing
Ranged dagger +11 (agile, thrown 10 feet, versatile S), Damage 1d4+5 piercing
Boarding Action The pirate swings on a rope or Strides, moving up to double their Speed. If the pirate boarded or disembarked a boat during this movement, they can make a melee Strike at the end of their movement that deals one extra damage die on a hit.
