Pathfinder 2e Roleplaying Game

Navigator Creature 2

NMediumHumanHumanoid

Pathfinder Gamemastery Guide (Second Edition), page 242; family: Seafarers

A navigator uses celestial bodies and shipping lanes to determine routes. For noncombat tasks involving navigation or sailing, the navigator is a 4th-level challenge.


Perception +9

Languages Common

Skills Acrobatics +6, Nature +11, Sailing Lore +14, Society +8, Survival +9

Str +0, Dex +2, Con +1, Int +4, Wis +3, Cha +0

Items dagger, scroll case with ship’s charts, writing set

Chart a Course (concentrate) By spending 10 minutes of work and succeeding at a DC 22 Sailing Lore check, the navigator plots an optimal course. The severity of environmental conditions other than temperature are reduced by one step for 24 hours (two steps on a critical success). This changes moderate damage to minor damage, winds that create greater difficult terrain cause only difficult terrain, and so on.

AC 18; Fort +7, Ref +8, Will +9

HP 28

Speed 25 feet

Melee  dagger +8 (agile, finesse, versatile S), Damage 1d4+4 piercing plus navigator’s edge

Ranged  dagger +8 (agile, thrown 10 feet, versatile S), Damage 1d4+4 piercing plus navigator’s edge

Navigator’s Edge The navigator deals an additional 1d6 weapon damage when on a ship.

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