Astronomer Creature 2
NMediumHumanHumanoidPathfinder Gamemastery Guide (Second Edition), page 241; family: Scholars
Different cultures have created stories of the hows and whys of the universe, if things exist beyond the stars, and if the gods manipulate the heavenly bodies. But astronomers aren’t interested in folktales—they desire truth.
Perception +10
Languages Common
Skills Arcana +8, Astronomy Lore +12, Occultism +8
Str +0, Dex +1, Con +2, Int +4, Wis +3, Cha +0
Items astrolabe, spellbook, spell component pouch, staff
Living Sextant If the astronomer is able to see the night sky, they can Sense Direction using a +10 modifier.
AC 15; Fort +6, Ref +5, Will +9
HP 23
Counterspell Trigger A creature Casts a Spell the astronomer has prepared; Effect The astronomer expends a prepared spell to counter the triggering creature’s casting of that same spell. The astronomer loses its spell slot as if it had cast the triggering spell. The astronomer then attempts to counteract the triggering spell.
Speed 25 feet
Melee staff +6 (two-hand d8), Damage 1d4 bludgeoning
Arcane Prepared Spells DC 17, attack +9; 1st (4 slots) feather fall, floating disk, sleep, unseen servant, Cantrips (1st) detect magic, mage hand, read aura, sigil, telekinetic projectile
