Barkeep Creature 1

NMediumHumanHumanoid

Pathfinder Gamemastery Guide (Second Edition), page 238; family: Publicans

Barkeeps are often friends and mentors within a community, lending an ear while supplying libations. The best barkeeps have some talent for storytelling and passing on valuable advice.


Perception +6

Languages Common

Skills Alcohol Lore +9, Athletics +6, Deception +6, Diplomacy +8, Performance +6, Society +5, Thievery +3

Str +3, Dex +0, Con +2, Int +0, Wis +1, Cha +3

Items barkeep’s apron (functions as padded armor), flask of whiskey, pewter mug, sap

AC 14; Fort +7, Ref +3, Will +6

HP 25

Speed 25 feet

Melee  sap +6 (agile, nonlethal), Damage 1d6+3 bludgeoning

Melee  fist +6 (agile, nonlethal), Damage 1d4+3 bludgeoning

Ranged  pewter mug +3 (thrown 10 feet), Damage 1d4+3 bludgeoning

Bar Brawler The barkeep has been in enough bar fights to know how to throw a few punches. When fighting in their bar and making a nonlethal attack, the barkeep gains a +1 circumstance bonus to attack rolls and deals an additional 1d4 damage.

Barkeep’s Advice  (auditory, fortune, linguistic, mental) Frequency once per day; Effect The barkeep gives some pertinent advice to a single creature other than themself. For 24 hours, when that creature fails a skill check or saving throw, they can recall this advice and reroll the check, using the second result instead. Once that creature uses this ability, its effect ends. A creature that receives the Barkeep’s Advice is temporarily immune to the ability for 1 month.