Troubadour Creature 3
NMediumHumanHumanoidPathfinder Gamemastery Guide (Second Edition), page 237; family: Performers
Troubadours keep alive the traditional songs of their cultural and write original works to commemorate major events.
Perception +8
Languages Common
Skills Acrobatics +8, Deception +9, Diplomacy +9, Performance +13 (+14 when playing the lute), Occultism +7, Society +7, Stealth +8, Theater Lore +9
Str +0, Dex +3, Con +0, Int +2, Wis +1, Cha +4
Items crossbow (10 bolts), leather armor, lute, poetry book, rapier
Bardic Lore The troubadour can Recall Knowledge on any subject with a +7 modifier.
AC 19; Fort +5, Ref +10, Will +8
HP 38
Speed 25 feet
Melee rapier +12 (deadly 1d8, disarm, finesse), Damage 1d6+3 piercing
Ranged crossbow +12 (range increment 120 feet, reload 1), Damage 1d8+3 piercing
Occult Spontaneous Spells DC 21; 2nd (2 slots) calm emotions, charm, magic mouth; 1st (3 slots) charm, illusory disguise, soothe, ventriloquism; Cantrips (2nd) detect magic, ghost sound, message, prestidigitation, read aura
Bard Composition Spells 2 Focus Points, DC 21; 2nd counter performance (Core Rulebook 386), lingering composition (Core Rulebook 387); Cantrips (2nd) inspire courage (Core Rulebook 386)
