Dancer Creature 1

NMediumHumanHumanoid

Pathfinder Gamemastery Guide (Second Edition), page 236; family: Performers

Dance can be used to tell stories, share emotions, provide entertainment, and display a performer’s athletic ability. The dancer is a 5th-level challenge for dance contests.


Perception +3

Languages Common

Skills Acrobatics +8, Athletics +8, Diplomacy +7, Performance +13 (+15 when dancing), Stealth +6, Theater Lore +5

Str +1, Dex +3, Con +1, Int +0, Wis +0, Cha +4

Items dagger (3), jewelry and clothes (worth 10 gp)

AC 16; Fort +6, Ref +8, Will +3

HP 20

Speed 25 feet

Melee  dagger +8 (agile, finesse, versatile S), Damage 1d4+3 piercing

Melee  foot +8 (agile, finesse, nonlethal), Damage 1d4+3 bludgeoning

Melee  dagger +8 (agile, thrown 10 feet, versatile S), Damage 1d4+3 piercing

Fascinating DanceFrequency once per round; Effect The dancer Strides up to their Speed. Once during this movement, when the dancer is adjacent to a creature, the dancer can make that creature attempt a DC 17 Will save. On a failure, that creature is fascinated with the dancer until the end of its next turn.