Beast Tamer Creature 4

NMediumHumanHumanoid

Pathfinder Gamemastery Guide (Second Edition), page 237; family: Performers

Beast tamers bring the wild to civilization, rearing and training creatures to follow their commands and perform flashy tricks that entertain audiences.


Perception +12

Languages Common, Druidic

Skills Athletics +8, Circus Lore +6, Diplomacy +8, Intimidation +8, Nature +12, Performance +8, Survival +10

Str +2, Dex +1, Con +2, Int +0, Wis +4, Cha +2

Items holly and mistletoe, leather armor, rope (50 feet), whip

Wild Empathy The beast tamer can use Diplomacy to Make an Impression on animals and to make very simple Requests of them.

AC 20; Fort +10, Ref +7, Will +12

HP 54

Speed 25 feet

Melee  whip +11 (disarm, nonlethal, reach, trip), Damage 1d4+5 slashing

Primal Prepared Spells DC 22, attack +14; 2nd animal form, animal messenger, speak with animals; 1st grease, jump, magic fang; Cantrips (2nd) dancing lights, guidance, produce flame, stabilize, tanglefoot

Druid Order Spells 1 Focus Point, DC 22; 1st heal animal (Core Rulebook 399)

Trained Animal The beast tamer fights alongside a trained animal ally of its level or lower, most likely a tiger (Bestiary 53). The animal has the standard number of actions, uses its normal stat block, and counts toward the encounter’s XP budget normally. The beast tamer can spend 1 action to gain the support benefit appropriate to its trained animal (Core Rulebook 215). Unlike for an animal companion, this doesn’t require the animal to use any of its actions.